Hey Philip

try applying the filter on a nested movieclip rather than the root movieclip
used for moviematerial.

Rob

On Mon, Sep 28, 2009 at 11:42 AM, Fabrice3D <[email protected]> wrote:

>
> try set a layer alpha of 0.01 underneath, I have the feeling it has to do
> with the blur width/height
>
> so instead of
>
> movieclip
>        myletters nested with blur
>
> do somethimg like
>
> movieclip
>        movieclip
>                myletters nested with blur
>        movieclip
>                entire rect region filled with alpha 0.01;
>
>
> Fabrice
>
>
> On Sep 28, 2009, at 11:07 AM, Philip wrote:
>
>
>> Hey Pete,
>>
>> movieMaterial.smooth = false;
>> doesn't seem to be the fix, sprites with filters applied still shake.
>>
>> I don't really understand how this even happens, doesn't the engine
>> just do a BitmapData.draw() of an invisible sprite?
>>
>> Phil
>>
>>
>> On Sep 25, 2:37 pm, Peter Kapelyan <[email protected]> wrote:
>>
>>> Does it happen if you set
>>>
>>> movieMaterial.smooth=false ?
>>>
>>> I think I saw that bug before but I forget what the fix was :/ Will try
>>> to
>>> recollect.
>>>
>>> -Pete
>>>
>>> On Thu, Sep 24, 2009 at 12:34 PM, Philip <[email protected]>
>>> wrote:
>>>
>>>  Hi all,
>>>>
>>>
>>>  Do you know why sprites with a filter applied within a MovieMaterial
>>>> shake about when moving your mouse over it's plane?
>>>>
>>>
>>>  Quick Demo:
>>>> http://www.milkisevil.com/dumpbox/away3d-shaking-filters-on-moviemate
>>>> ...
>>>>
>>>
>>>  Demo source:
>>>> http://pastie.org/629159
>>>>
>>>
>>>  Thanks for any advice :)
>>>>
>>>
>>> --
>>> ___________________
>>>
>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>
>>> HTTP://AWAY3D.COM
>>>
>>
>


-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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