Wow!!! You killed the Flash Player ,Man!!!!
How many faces do you have in the model ???

On Mon, Oct 26, 2009 at 1:22 PM, Jose <[email protected]> wrote:

>
> Hi all, first of all, sorry for my english.
> I'm working in a project for furniture configuration. I'm trying to
> show the render as real as posible but I have some problems with
> lights and shaders.
>
> Look at this: http://eshop.bm2000.net/away3d/
>
> It's a little bit heavy and camera is not in the best position. I load
> the objects form a .3DS file and added to a ObjectCointainer3D.
> PhongBitmapMaterial textures are used to simulate lights but as you
> can see in example some meshes (both sides of the group, you can
> rotate camera clicking and dragging) are not correctly textured and
> the result image is not aproximated to reality. If I use ownCanvas the
> problem remains.
>
> Other questions. I tried Pixel Bender (http://derschmale.com/demo/
> away3d/shadedHead/ <http://derschmale.com/demo/%0Aaway3d/shadedHead/>) and
> Ligth pre-baking(http://www.closier.nl/blog/?
> p=88 <http://www.closier.nl/blog/?%0Ap=88>) to make it more real. I can't
> manage to work with Pre-baking
> because I have not any example and when I try it I can't load images
> with timeout results. Is there any solution to make it more
> realistic?.
>
> Thx.

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