Wow!!! You killed the Flash Player ,Man!!!! How many faces do you have in the model ???
On Mon, Oct 26, 2009 at 1:22 PM, Jose <[email protected]> wrote: > > Hi all, first of all, sorry for my english. > I'm working in a project for furniture configuration. I'm trying to > show the render as real as posible but I have some problems with > lights and shaders. > > Look at this: http://eshop.bm2000.net/away3d/ > > It's a little bit heavy and camera is not in the best position. I load > the objects form a .3DS file and added to a ObjectCointainer3D. > PhongBitmapMaterial textures are used to simulate lights but as you > can see in example some meshes (both sides of the group, you can > rotate camera clicking and dragging) are not correctly textured and > the result image is not aproximated to reality. If I use ownCanvas the > problem remains. > > Other questions. I tried Pixel Bender (http://derschmale.com/demo/ > away3d/shadedHead/ <http://derschmale.com/demo/%0Aaway3d/shadedHead/>) and > Ligth pre-baking(http://www.closier.nl/blog/? > p=88 <http://www.closier.nl/blog/?%0Ap=88>) to make it more real. I can't > manage to work with Pre-baking > because I have not any example and when I try it I can't load images > with timeout results. Is there any solution to make it more > realistic?. > > Thx.
