for prebaking, you could try PreFab3D
www.closier.nl/prefab

Fabrice


On Oct 26, 2009, at 12:22 PM, Jose wrote:


Hi all, first of all, sorry for my english.
I'm working in a project for furniture configuration. I'm trying to
show the render as real as posible but I have some problems with
lights and shaders.

Look at this: http://eshop.bm2000.net/away3d/

It's a little bit heavy and camera is not in the best position. I load
the objects form a .3DS file and added to a ObjectCointainer3D.
PhongBitmapMaterial textures are used to simulate lights but as you
can see in example some meshes (both sides of the group, you can
rotate camera clicking and dragging) are not correctly textured and
the result image is not aproximated to reality. If I use ownCanvas the
problem remains.

Other questions. I tried Pixel Bender (http://derschmale.com/demo/
away3d/shadedHead/) and Ligth pre-baking(http://www.closier.nl/blog/?
p=88) to make it more real. I can't manage to work with Pre-baking
because I have not any example and when I try it I can't load images
with timeout results. Is there any solution to make it more
realistic?.

Thx.

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