Exactly!!! On Mon, Oct 26, 2009 at 1:53 PM, Fabrice3D <[email protected]> wrote:
> > for prebaking, you could try PreFab3D > www.closier.nl/prefab > > Fabrice > > > > On Oct 26, 2009, at 12:22 PM, Jose wrote: > > >> Hi all, first of all, sorry for my english. >> I'm working in a project for furniture configuration. I'm trying to >> show the render as real as posible but I have some problems with >> lights and shaders. >> >> Look at this: http://eshop.bm2000.net/away3d/ >> >> It's a little bit heavy and camera is not in the best position. I load >> the objects form a .3DS file and added to a ObjectCointainer3D. >> PhongBitmapMaterial textures are used to simulate lights but as you >> can see in example some meshes (both sides of the group, you can >> rotate camera clicking and dragging) are not correctly textured and >> the result image is not aproximated to reality. If I use ownCanvas the >> problem remains. >> >> Other questions. I tried Pixel Bender (http://derschmale.com/demo/ >> away3d/shadedHead/) and Ligth pre-baking(http://www.closier.nl/blog/? >> p=88) to make it more real. I can't manage to work with Pre-baking >> because I have not any example and when I try it I can't load images >> with timeout results. Is there any solution to make it more >> realistic?. >> >> Thx. >> > >
