Exactly!!!

On Mon, Oct 26, 2009 at 1:53 PM, Fabrice3D <[email protected]> wrote:

>
> for prebaking, you could try PreFab3D
> www.closier.nl/prefab
>
> Fabrice
>
>
>
> On Oct 26, 2009, at 12:22 PM, Jose wrote:
>
>
>> Hi all, first of all, sorry for my english.
>> I'm working in a project for furniture configuration. I'm trying to
>> show the render as real as posible but I have some problems with
>> lights and shaders.
>>
>> Look at this: http://eshop.bm2000.net/away3d/
>>
>> It's a little bit heavy and camera is not in the best position. I load
>> the objects form a .3DS file and added to a ObjectCointainer3D.
>> PhongBitmapMaterial textures are used to simulate lights but as you
>> can see in example some meshes (both sides of the group, you can
>> rotate camera clicking and dragging) are not correctly textured and
>> the result image is not aproximated to reality. If I use ownCanvas the
>> problem remains.
>>
>> Other questions. I tried Pixel Bender (http://derschmale.com/demo/
>> away3d/shadedHead/) and Ligth pre-baking(http://www.closier.nl/blog/?
>> p=88) to make it more real. I can't manage to work with Pre-baking
>> because I have not any example and when I try it I can't load images
>> with timeout results. Is there any solution to make it more
>> realistic?.
>>
>> Thx.
>>
>
>

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