I should just add for anyone reading this later, the method Rob
describes is alot more  effeicient than using a mask, which I'd
otherwise resorted to.
While masking works, this way the render engine draws less triangles,
which makes it run even faster.

On Oct 31, 12:22 pm, themightyatom <[email protected]> wrote:
> Thanks Rob,
>
> I'd tried with a clipping object, and it gave me wild artifacts in the
> skybox.
> Maybe this was due to setting the z axis aswell? I will experiment.
>
> I've just tried it your alternative way and it works perfectly.
>
> As a feature request, would it be an idea to add this as an (optional)
> argument to the View constructor,
> with default to no clipping?
>
> Cheers,
>
> PS
>
> On Oct 30, 4:50 pm, Rob Bateman <[email protected]> wrote:
>
> > the dimension of the viewport in both Away3D and Away3D Lite is
> > determined by the clipping property on the view:
>
> >                         view.clipping.minX = -400;
> >                         view.clipping.minY = -300;
> >                         view.clipping.maxX = 400;
> >                         view.clipping.maxY = 300;
>
> > this can be set diredtly (as above) or set by creating a new clipping
> > object (the default is RectangleClipping) and resetting clipping on
> > the view instance
>
> > Rob
>
> > On Fri, Oct 30, 2009 at 1:37 PM, tain <[email protected]> wrote:
>
> > > in worst case, you can mask it, so no, it doesnt have to be full flash
> > > window size.
>
> > > regards
>
> > > On Oct 30, 12:13 pm, themightyatom <[email protected]> wrote:
> > >> cheers,
>
> > >> PS
>
> > --
> > Rob Bateman
> > Flash Development & Consultancy
>
> > [email protected]

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