I should just add for anyone reading this later, the method Rob describes is alot more effeicient than using a mask, which I'd otherwise resorted to. While masking works, this way the render engine draws less triangles, which makes it run even faster.
On Oct 31, 12:22 pm, themightyatom <[email protected]> wrote: > Thanks Rob, > > I'd tried with a clipping object, and it gave me wild artifacts in the > skybox. > Maybe this was due to setting the z axis aswell? I will experiment. > > I've just tried it your alternative way and it works perfectly. > > As a feature request, would it be an idea to add this as an (optional) > argument to the View constructor, > with default to no clipping? > > Cheers, > > PS > > On Oct 30, 4:50 pm, Rob Bateman <[email protected]> wrote: > > > the dimension of the viewport in both Away3D and Away3D Lite is > > determined by the clipping property on the view: > > > view.clipping.minX = -400; > > view.clipping.minY = -300; > > view.clipping.maxX = 400; > > view.clipping.maxY = 300; > > > this can be set diredtly (as above) or set by creating a new clipping > > object (the default is RectangleClipping) and resetting clipping on > > the view instance > > > Rob > > > On Fri, Oct 30, 2009 at 1:37 PM, tain <[email protected]> wrote: > > > > in worst case, you can mask it, so no, it doesnt have to be full flash > > > window size. > > > > regards > > > > On Oct 30, 12:13 pm, themightyatom <[email protected]> wrote: > > >> cheers, > > > >> PS > > > -- > > Rob Bateman > > Flash Development & Consultancy > > > [email protected]
