In Away3Dlite (trunk): if the HoverCamera's target is at 0,0,0 then it works perfectly!
If the target is anywhere like 0,-200,0 then the hovercamera is always below the object looking up. Even with a tilt setting of 0. if the target is anywhere like 0,200,0 then the hovercamera is always above the object looking down. Even with a tilt setting of 0.
