In Away3Dlite (trunk): if the HoverCamera's target is at 0,0,0 then it
works perfectly!

If the target is anywhere like 0,-200,0 then the hovercamera is always
below the object looking up. Even with a tilt setting of 0.

if the target is anywhere like 0,200,0 then the hovercamera is always
above the object looking down. Even with a tilt setting of 0.

Reply via email to