Rob, I found the Away3Dlite HoverCamera bug.
In the Away3Dlite Trunk the HoverCamera has the following bug. Please note that the Y and Z axis are swapped. 130 var gx:Number = target.x + distance*Math.sin (_currentPanAngle*toRADIANS)*Math.cos(_currentTiltAngle*toRADIANS); 131 var gz:Number = target.y + distance*Math.cos (_currentPanAngle*toRADIANS)*Math.cos(_currentTiltAngle*toRADIANS); 132 var gy:Number = target.z - distance*Math.sin (_currentTiltAngle*toRADIANS)*yfactor; they should be 130 var gx:Number = target.x + distance*Math.sin (_currentPanAngle*toRADIANS)*Math.cos(_currentTiltAngle*toRADIANS); 131 var gz:Number = target.z + distance*Math.cos (_currentPanAngle*toRADIANS)*Math.cos(_currentTiltAngle*toRADIANS); 132 var gy:Number = target.y - distance*Math.sin (_currentTiltAngle*toRADIANS)*yfactor; Now the HoverCamera is working perfectly after this fix. On Nov 16, 3:59 pm, Rob Bateman <[email protected]> wrote: > Hey Mogg > > not seeming able to reproduce the bug - do you have an example class that to > hand that demonstrates the problem? > > cheers > > Rob > > On Fri, Nov 13, 2009 at 7:53 PM, mogg <[email protected]> wrote: > > *ping* :) > > > On Nov 8, 7:11 am, mogg <[email protected]> wrote: > > > In Away3Dlite (trunk): if theHoverCamera'starget is at 0,0,0 then it > > > works perfectly! > > > > If the target is anywhere like 0,-200,0 then thehovercamerais always > > > below the object looking up. Even with a tilt setting of 0. > > > > if the target is anywhere like 0,200,0 then thehovercamerais always > > > above the object looking down. Even with a tilt setting of 0. > > -- > Rob Bateman > Flash Development & Consultancy > > [email protected]
