Thanks for those suggestions, both could be suitable for the job. Do you know if it possible to import my 3ds mesh into JigLibFlash and have it produce the equivalent, or would I need to code a representation of it using the primitives?
On Nov 6, 2:10 pm, Li <[email protected]> wrote: > You could plug JigLibFlash to Away3D. It is a 3D physics engine and it can > manage collisions between cubes, spheres, cylinders, etc. For every mesh > that you want to be physically active, you'll need to produce an equivalent > in the physics engine. From there on JigLibFlash relates them to each other. > > I also made an article about simple bounding box collision > detectionhttp://www.lidev.com.ar/?p=295 > but it does not resolve collisions, simply detects them. If you feel like > developing though, you could see how to make the response.
