Yeah, I've adapted it for a couple of examples. I too had problems
with it crashing, I seem to remember just rotating the image solved
that problem. Then once it is loading keep making adjustments to the
image until it works well with your floorplan

On Nov 9, 5:27 pm, ColouredFunk <[email protected]> wrote:
> Hey Davivd,
>
> I'm trying to adopt the collision detection from the frustum hotel
> example too, did you have any luck changing it for different room
> positions/sizes..
>
> It keeps on crashing out on me when I try and change anything on it..
>
> Thanks in advance
>
> On Monday, November 9, 2009, dp <[email protected]> wrote:
> > Thanks for those suggestions, both could be suitable for the job. Do
> > you know if it possible to import my 3ds mesh into JigLibFlash and
> > have it produce the equivalent, or would I need to code a
> > representation of it using the primitives?
>
> > On Nov 6, 2:10 pm, Li <[email protected]> wrote:
> >> You could plug JigLibFlash to Away3D. It is a 3D physics engine and it can
> >> manage collisions between cubes, spheres, cylinders, etc. For every mesh
> >> that you want to be physically active, you'll need to produce an equivalent
> >> in the physics engine. From there on JigLibFlash relates them to each 
> >> other.
>
> >> I also made an article about simple bounding box collision 
> >> detectionhttp://www.lidev.com.ar/?p=295
> >> but it does not resolve collisions, simply detects them. If you feel like
> >> developing though, you could see how to make the response.

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