How so you debug it though as you can't see how it's using the map..?

On Monday, November 9, 2009, dp <[email protected]> wrote:
> Yeah, I've adapted it for a couple of examples. I too had problems
> with it crashing, I seem to remember just rotating the image solved
> that problem. Then once it is loading keep making adjustments to the
> image until it works well with your floorplan
>
> On Nov 9, 5:27 pm, ColouredFunk <[email protected]> wrote:
>> Hey Davivd,
>>
>> I'm trying to adopt the collision detection from the frustum hotel
>> example too, did you have any luck changing it for different room
>> positions/sizes..
>>
>> It keeps on crashing out on me when I try and change anything on it..
>>
>> Thanks in advance
>>
>> On Monday, November 9, 2009, dp <[email protected]> wrote:
>> > Thanks for those suggestions, both could be suitable for the job. Do
>> > you know if it possible to import my 3ds mesh into JigLibFlash and
>> > have it produce the equivalent, or would I need to code a
>> > representation of it using the primitives?
>>
>> > On Nov 6, 2:10 pm, Li <[email protected]> wrote:
>> >> You could plug JigLibFlash to Away3D. It is a 3D physics engine and it can
>> >> manage collisions between cubes, spheres, cylinders, etc. For every mesh
>> >> that you want to be physically active, you'll need to produce an 
>> >> equivalent
>> >> in the physics engine. From there on JigLibFlash relates them to each 
>> >> other.
>>
>> >> I also made an article about simple bounding box collision 
>> >> detectionhttp://www.lidev.com.ar/?p=295
>> >> but it does not resolve collisions, simply detects them. If you feel like
>> >> developing though, you could see how to make the response.
>

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