How so you debug it though as you can't see how it's using the map..?
On Monday, November 9, 2009, dp <[email protected]> wrote: > Yeah, I've adapted it for a couple of examples. I too had problems > with it crashing, I seem to remember just rotating the image solved > that problem. Then once it is loading keep making adjustments to the > image until it works well with your floorplan > > On Nov 9, 5:27 pm, ColouredFunk <[email protected]> wrote: >> Hey Davivd, >> >> I'm trying to adopt the collision detection from the frustum hotel >> example too, did you have any luck changing it for different room >> positions/sizes.. >> >> It keeps on crashing out on me when I try and change anything on it.. >> >> Thanks in advance >> >> On Monday, November 9, 2009, dp <[email protected]> wrote: >> > Thanks for those suggestions, both could be suitable for the job. Do >> > you know if it possible to import my 3ds mesh into JigLibFlash and >> > have it produce the equivalent, or would I need to code a >> > representation of it using the primitives? >> >> > On Nov 6, 2:10 pm, Li <[email protected]> wrote: >> >> You could plug JigLibFlash to Away3D. It is a 3D physics engine and it can >> >> manage collisions between cubes, spheres, cylinders, etc. For every mesh >> >> that you want to be physically active, you'll need to produce an >> >> equivalent >> >> in the physics engine. From there on JigLibFlash relates them to each >> >> other. >> >> >> I also made an article about simple bounding box collision >> >> detectionhttp://www.lidev.com.ar/?p=295 >> >> but it does not resolve collisions, simply detects them. If you feel like >> >> developing though, you could see how to make the response. >
