Hey Davivd,

I'm trying to adopt the collision detection from the frustum hotel
example too, did you have any luck changing it for different room
positions/sizes..

It keeps on crashing out on me when I try and change anything on it..

Thanks in advance

On Monday, November 9, 2009, dp <[email protected]> wrote:
> Thanks for those suggestions, both could be suitable for the job. Do
> you know if it possible to import my 3ds mesh into JigLibFlash and
> have it produce the equivalent, or would I need to code a
> representation of it using the primitives?
>
> On Nov 6, 2:10 pm, Li <[email protected]> wrote:
>> You could plug JigLibFlash to Away3D. It is a 3D physics engine and it can
>> manage collisions between cubes, spheres, cylinders, etc. For every mesh
>> that you want to be physically active, you'll need to produce an equivalent
>> in the physics engine. From there on JigLibFlash relates them to each other.
>>
>> I also made an article about simple bounding box collision 
>> detectionhttp://www.lidev.com.ar/?p=295
>> but it does not resolve collisions, simply detects them. If you feel like
>> developing though, you could see how to make the response.
>

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