Hey Davivd, I'm trying to adopt the collision detection from the frustum hotel example too, did you have any luck changing it for different room positions/sizes..
It keeps on crashing out on me when I try and change anything on it.. Thanks in advance On Monday, November 9, 2009, dp <[email protected]> wrote: > Thanks for those suggestions, both could be suitable for the job. Do > you know if it possible to import my 3ds mesh into JigLibFlash and > have it produce the equivalent, or would I need to code a > representation of it using the primitives? > > On Nov 6, 2:10 pm, Li <[email protected]> wrote: >> You could plug JigLibFlash to Away3D. It is a 3D physics engine and it can >> manage collisions between cubes, spheres, cylinders, etc. For every mesh >> that you want to be physically active, you'll need to produce an equivalent >> in the physics engine. From there on JigLibFlash relates them to each other. >> >> I also made an article about simple bounding box collision >> detectionhttp://www.lidev.com.ar/?p=295 >> but it does not resolve collisions, simply detects them. If you feel like >> developing though, you could see how to make the response. >
