this was pseudo code,
I assume here you do know how to generate/load/access a bitmapdata
object.
If not reffer to AS3 general documentation.
is this possible in away with the api, like this "var
bitBump:BitmapData = bumpmapgenerator(source);"
no. use the code provided in previous mail
just change these line with non-pseudo code
bm:BitmapData --> bumpmap
var bm:BitmapData = someFunctionthatReturnMeTheSourceBitmapData or
BitmapDataObject.
b & m stands for this example as Bump Map
n & m stands for this example as Normal Map
Fabrice
On Nov 25, 2009, at 10:42 PM, martin wrote:
this is clear
+ var nmg:NormalMapGenerator = new NormalMapGenerator();
+ bm:BitmapData --> bumpmap
+ nm:BitmapData --> normalmap
+ nm = nmg.applyBump(bm, nm);
but this line "+ bm:BitmapData --> bumpmap" - i want does't use a
library source, i want to creat at runtime a bumpmap from my texture.
is this possible in away with the api, like this "var
bitBump:BitmapData = bumpmapgenerator(source);"
thx