this was pseudo code,
I assume here you do know how to generate/load/access a bitmapdata object.
If not reffer to AS3 general documentation.

is this possible in away with the api, like this "var
bitBump:BitmapData = bumpmapgenerator(source);"
no. use the code provided in previous mail
just change these line with non-pseudo code

bm:BitmapData --> bumpmap
var bm:BitmapData = someFunctionthatReturnMeTheSourceBitmapData or BitmapDataObject.

b & m stands for this example as Bump Map
n & m stands for this example as Normal Map

Fabrice

On Nov 25, 2009, at 10:42 PM, martin wrote:

this is clear
+ var nmg:NormalMapGenerator = new NormalMapGenerator();
+ bm:BitmapData --> bumpmap
+ nm:BitmapData --> normalmap
+ nm = nmg.applyBump(bm, nm);
but this line "+ bm:BitmapData --> bumpmap" - i want does't use a
library source, i want to creat at runtime a bumpmap from my texture.
is this possible in away with the api, like this "var
bitBump:BitmapData = bumpmapgenerator(source);"
thx

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