ok thx, i try it...
martin

On Nov 26, 10:04 am, Fabrice3D <[email protected]> wrote:
> this was pseudo code,
> I assume here you do know how to generate/load/access a bitmapdata  
> object.
> If not reffer to AS3 general documentation.
>
> > is this possible in away with the api, like this "var
> > bitBump:BitmapData = bumpmapgenerator(source);"
>
> no. use the code provided in previous mail
> just change these line with non-pseudo code
>
> > bm:BitmapData --> bumpmap
>
> var bm:BitmapData =  someFunctionthatReturnMeTheSourceBitmapData  or  
> BitmapDataObject.
>
> b & m stands for this example as Bump Map
> n & m stands for this example as Normal Map
>
> Fabrice
>
> On Nov 25, 2009, at 10:42 PM, martin wrote:
>
> > this is clear
> > + var nmg:NormalMapGenerator = new NormalMapGenerator();
> > + bm:BitmapData --> bumpmap
> > + nm:BitmapData --> normalmap
> > + nm = nmg.applyBump(bm, nm);
> > but this line "+ bm:BitmapData --> bumpmap" - i want does't use a
> > library source, i want to creat at runtime a bumpmap from my texture.
> > is this possible in away with the api, like this "var
> > bitBump:BitmapData = bumpmapgenerator(source);"
> > thx

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