hey richie,

light = new DirectionalLight3D({color:0xFFFFFF, ambient:0.25,
diffuse:0.75, specular:0.9});
light.x = 0;
light.z = 1;
light.y = 1;    

what you mean by "tiny"? tiny like 2? :) i tried those (all coords on
2), but no change...



On Fri, Nov 27, 2009 at 1:46 PM, Rich Elmes <[email protected]> wrote:
> by flickering do you mean the highlights behave wildly?
>
> what are the coordinates on your direction light?
>
> sounds like it might similar to a problem i had which was solved by
> moving any 0 coordinates of the directional light to a tiny non-zero
> value..
>
> good luck
> richie
>



-- 
Lars Schwarz
Heiligengeist Höfe 2
26121 Oldenburg
T +49(0)441 36110338
M +49(0)151 1727 8127
W www.bitrocker.com
TWTTR: www.twitter.com/bitrocker

Reply via email to