ok, right. i added some sliders for the light position and worked out some positions that doesn't cause the flicker on the black face. thanks
On Fri, Nov 27, 2009 at 4:26 PM, Jensa <[email protected]> wrote: > I think he means moving it to 0.00000002 or something similar. Zero's > can cause problems sometimes. They really shouldn't matter here, but > it's worth giving it a shot. > > Also: I would usually work with much larger units. Objects placed at > 0,0,0 lights placed at 200,100,-500 or something. > > J > > >> > moving any 0 coordinates of the directional light to a tiny non-zero >> > value.. >
