ok, right. i added some sliders for the light position and worked out
some positions that
doesn't cause the flicker on the black face. thanks

On Fri, Nov 27, 2009 at 4:26 PM, Jensa <[email protected]> wrote:
> I think he means moving it to 0.00000002 or something similar. Zero's
> can cause problems sometimes. They really shouldn't matter here, but
> it's worth giving it a shot.
>
> Also: I would usually work with much larger units. Objects placed at
> 0,0,0 lights placed at 200,100,-500 or something.
>
> J
>
>
>> > moving any 0 coordinates of the directional light to a tiny non-zero
>> > value..
>

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