In Away3D you can use the screen method of Camera3D to obtain the screen coordinates of a 3D object. In Away3DLite you access the viewMatrix of an Object3D. The position property of this matrix gives you a Vector3D X, Y, Z. screen x = X/Z, screen y = Y/Z.
- [away3d] Away3D LITE - how can I get the 2D coordinates of an Obje... marlus
- Re: [away3d] Away3D LITE - how can I get the 2D coordinates of... Li
