I created an array with many Object3D to draw lines on 2D coordinates
system ... is there a better aproach?

My intention is to draw lines on a Sprite wraping a Sphere (the
planet), bellow an example:

http://arquivos.de/argus/viagem_interativa.html


On 16 dez, 15:46, marlus <[email protected]> wrote:
> To increase the performance, Im planning to keep the 3d coordinates on
> an array.
> Is it possible to get 3d->2d coordinates conversion if there is no
> rendered Object3d?
>
> On 14 dez, 12:27, marlus <[email protected]> wrote:
>
> > SOLVED
>
> > my mistake, the error was ocurring because
> > I was trying to access the method before the
>
> > view.render();
>
> > when no Matrix3D being created yet!
>
> > On 14 dez, 11:47,marlus<[email protected]> wrote:
>
> > > Sorry,
> > > just now I found the thread "Screen coordinates of a 3d object in
> > > away3dlite"http://groups.google.com/group/away3d-dev/browse_thread/thread/8dc4ce...
>
> > > but when i try to use the viewMatrix3D method, like the code:
>
> > > tooltip.x = do3d.viewMatrix3D.position.x /
> > > do3d.viewMatrix3D.position.z;
> > > tooltip.y = do3d.viewMatrix3D.position.y /
> > > do3d.viewMatrix3D.position.z;
>
> > > I get the error: can't access a property or method of a null object
> > > reference
>
> > > Anyone knows why?
>
> > > On 14 dez, 02:58, Li <[email protected]> wrote:
>
> > > > In Away3D you can use the screen method of Camera3D to obtain the screen
> > > > coordinates of a 3D object.
> > > > In Away3DLite you access the viewMatrix of an Object3D. The position
> > > > property of this matrix gives you a Vector3D X, Y, Z. screen x = X/Z, 
> > > > screen
> > > > y = Y/Z.
>
>

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