To increase the performance, I planning to keep the 3d coordinates on a array. Is it possible to get 3d->2d coordinates conversion if there is no rendered Object3d?
On 14 dez, 02:58, Li <[email protected]> wrote: > In Away3D you can use the screen method of Camera3D to obtain the screen > coordinates of a 3D object. > In Away3DLite you access the viewMatrix of an Object3D. The position > property of this matrix gives you a Vector3D X, Y, Z. screen x = X/Z, screen > y = Y/Z.
