To increase the performance, I planning to keep the 3d coordinates on
a array.
Is it possible to get 3d->2d coordinates conversion if there is no
rendered Object3d?

On 14 dez, 02:58, Li <[email protected]> wrote:
> In Away3D you can use the screen method of Camera3D to obtain the screen
> coordinates of a 3D object.
> In Away3DLite you access the viewMatrix of an Object3D. The position
> property of this matrix gives you a Vector3D X, Y, Z. screen x = X/Z, screen
> y = Y/Z.

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