One more question, but not really related. Are there any work around's to not needing the CORRECT_Z_ORDER option. It seems like any mesh that has concave features will have z sorting artifacts. Or how should you model the geometry to avoid these artifacts?
- [away3d] [away3dlite] lights / shaders / filters Stephen Hopkins
- [away3d] Re: lights / shaders / filters Stephen Hopkins
- Re: [away3d] [away3dlite] lights / shaders / filters Rob Bateman
- [away3d] Re: [away3dlite] lights / shaders / filt... Stephen Hopkins
- Re: [away3d] Re: [away3dlite] lights / shader... Peter Kapelyan
- [away3d] Re: [away3dlite] lights / shader... Stephen Hopkins
- Re: [away3d] Re: [away3dlite] lights... Fabrice3D
- [away3d] Re: [away3dlite] lights... Stephen Hopkins
- Re: [away3d] Re: [away3dlite... Fabrice3D
- Re: [away3d] Re: [away3dlite... Michael Iv
- [away3d] z sorting artifacts Stephen Hopkins
