Continuous modelling prevents 90% of these artefacts. If you spend extra attention to face areas at location where artefacts are occuring. You can in most cases get rid of all artefacts and be able keep basic renderer.
This way of working is time consumming in the beginning but becomes a second nature very fast. This is not only a solution for flash 3d. It's simply a good and clean way to model for any applications. Fabrice On Dec 22, 2009, at 6:42 AM, Stephen Hopkins wrote: > One more question, but not really related. Are there any work around's > to not needing the CORRECT_Z_ORDER option. It seems like any mesh that > has concave features will have z sorting artifacts. Or how should you > model the geometry to avoid these artifacts?
