Make sure no polygons intersect others, and vertices are shared among faces.

These are two major things to keep in mind to not only optimize models but
also keep them clean looking for
away3d.

-Pete

On Tue, Dec 22, 2009 at 4:44 PM, Stephen Hopkins <[email protected]>wrote:

> oh ok cool. well back to the other question. Not sure what you mean by
> continuous modeling. Does this have to do with edge flow? Never heard
> of it before, didn't find it on google.
>
> On Dec 22, 5:17 am, Rob Bateman <[email protected]> wrote:
> > Hey Stephen
> >
> > short answer - yes! But as with all things in lite, the implementation
> > will be a stripped down, simplified version
> >
> > cheers
> >
> > Rob
> >
> > On Tuesday, December 22, 2009, Stephen Hopkins <[email protected]>
> wrote:
> > > Are there plans to add lights, shaders and filters(mainly fog filter)
> > > to the away3dlite?I am currently using away3d but would like to
> > > migrate to away3dlite if it is faster.
> >
> > --
> > Rob Bateman
> > Flash Development & Consultancy
> >
> > [email protected]
>



-- 
___________________

Actionscript 3.0 Flash 3D Graphics Engine

HTTP://AWAY3D.COM

Reply via email to