I think My model is continuous(one piece with extrusions), has no
intersecting faces. I would think that everyone would model like that
for a game or this kind of engine.

I found these tips 
http://worldfoundry.org/bin/view/WorldFoundry/DocumentationZSort

I'm guessing that the artifacts are there because my triangles aren't
all about the same size. Does the basic renderer use average-z-sorting
of each 3 vertices of a triangle?

HOW TO BUILD YOUR MODELS TO MINIMISE Z-SORTING ARTEFACTS

    * Use convex models where possible (avoid concave models).

    * Avoid overlapping faces and intersecting polygons.

    * If you want to place one model on top of another, it's good
practice to cut out the overlaid portion that is not visible. For
example, if you place a house on top of a landscape, you could cut out
the rectangle at the bottom of the house.

    * Avoid triangles that span the extent of the model. For example,
artefacts occur when you have extremes in the size of triangles that
are next to each other ( a long thin triangles surrounded by smaller
ones).

    * Manipulate the sort keys for the primitives and the order
tables.

    * Generally, the bigger the size of the order tables the better.

    * Be aware of overflow of primitives, keeping in mind the extra
primitives accumulated by clipping.

On Dec 22, 1:51 pm, Peter Kapelyan <[email protected]> wrote:
> Make sure no polygons intersect others, and vertices are shared among faces.
>
> These are two major things to keep in mind to not only optimize models but
> also keep them clean looking for
> away3d.
>
> -Pete
>
> On Tue, Dec 22, 2009 at 4:44 PM, Stephen Hopkins <[email protected]>wrote:
>
>
>
> > oh ok cool. well back to the other question. Not sure what you mean by
> > continuous modeling. Does this have to do with edge flow? Never heard
> > of it before, didn't find it on google.
>
> > On Dec 22, 5:17 am, Rob Bateman <[email protected]> wrote:
> > > Hey Stephen
>
> > > short answer - yes! But as with all things in lite, the implementation
> > > will be a stripped down, simplified version
>
> > > cheers
>
> > > Rob
>
> > > On Tuesday, December 22, 2009, Stephen Hopkins <[email protected]>
> > wrote:
> > > > Are there plans to add lights, shaders and filters(mainly fog filter)
> > > > to the away3dlite?I am currently using away3d but would like to
> > > > migrate to away3dlite if it is faster.
>
> > > --
> > > Rob Bateman
> > > Flash Development & Consultancy
>
> > > [email protected]
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM

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