I think My model is continuous(one piece with extrusions), has no intersecting faces. I would think that everyone would model like that for a game or this kind of engine.
I found these tips http://worldfoundry.org/bin/view/WorldFoundry/DocumentationZSort I'm guessing that the artifacts are there because my triangles aren't all about the same size. Does the basic renderer use average-z-sorting of each 3 vertices of a triangle? HOW TO BUILD YOUR MODELS TO MINIMISE Z-SORTING ARTEFACTS * Use convex models where possible (avoid concave models). * Avoid overlapping faces and intersecting polygons. * If you want to place one model on top of another, it's good practice to cut out the overlaid portion that is not visible. For example, if you place a house on top of a landscape, you could cut out the rectangle at the bottom of the house. * Avoid triangles that span the extent of the model. For example, artefacts occur when you have extremes in the size of triangles that are next to each other ( a long thin triangles surrounded by smaller ones). * Manipulate the sort keys for the primitives and the order tables. * Generally, the bigger the size of the order tables the better. * Be aware of overflow of primitives, keeping in mind the extra primitives accumulated by clipping. On Dec 22, 1:51 pm, Peter Kapelyan <[email protected]> wrote: > Make sure no polygons intersect others, and vertices are shared among faces. > > These are two major things to keep in mind to not only optimize models but > also keep them clean looking for > away3d. > > -Pete > > On Tue, Dec 22, 2009 at 4:44 PM, Stephen Hopkins <[email protected]>wrote: > > > > > oh ok cool. well back to the other question. Not sure what you mean by > > continuous modeling. Does this have to do with edge flow? Never heard > > of it before, didn't find it on google. > > > On Dec 22, 5:17 am, Rob Bateman <[email protected]> wrote: > > > Hey Stephen > > > > short answer - yes! But as with all things in lite, the implementation > > > will be a stripped down, simplified version > > > > cheers > > > > Rob > > > > On Tuesday, December 22, 2009, Stephen Hopkins <[email protected]> > > wrote: > > > > Are there plans to add lights, shaders and filters(mainly fog filter) > > > > to the away3dlite?I am currently using away3d but would like to > > > > migrate to away3dlite if it is faster. > > > > -- > > > Rob Bateman > > > Flash Development & Consultancy > > > > [email protected] > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM
