Yeah , I encountered this issue too . Therefore I usually use PreFab for my models Preview . There you can also get idea about scaling factors of your model
On Wed, Dec 23, 2009 at 8:58 PM, Joshua Granick <[email protected]>wrote: > This sounds similar to a problem I was experiencing when I was using an MD2 > model I created in Misfit Model 3D. Once I got it into Away3D I had trouble > scaling or positioning it properly. However, I have a utility class that > maps my keyboard into a bunch of camera controls. Once I enabled the > controls and started moving around, I realized that it was actually scaling > correctly, but that my model was huge. I had to set the scale to 5% or > something before I could see it well. > > > > > On Wed, 23 Dec 2009 04:54:19 -0800, Fabrice3D <[email protected]> wrote: > > Why can't you scale it? >> I mean, if you do apply a scale and get no errors, yet see no diffs, it's >> probably because you scale the wrong target... >> or your scale factor is not enough, or making the object even bigger. >> >> Fabrice >> On Dec 23, 2009, at 1:40 PM, Valts Darznieks wrote: >> >> Hello. >>> I made a house in GoogleSketchup imported in my flash, i can do >>> anything with it and it works relay grate. >>> but now I made another abject (Volcano) It`s little bit more complex >>> than house, now when I import it it shows relay huge and I cant scale >>> it, what could be the problem ? >>> Thank you ! >>> >> >> -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Flash |Air |Games|OS| Tel-0526237969 [email protected] [email protected]
