It's obviously prohibitively expensive, but things have been much better since 
I switched to Maya. If you use an open source Collada exporter and a single UV 
for texturing your model, it imports into Away3D very well. One unit in Maya 
maps to one pixel in Away3D, so it is really easy to make models to scale.


On Wed, 23 Dec 2009 11:08:13 -0800, Michael Iv <[email protected]> wrote:

Yeah , I encountered this issue too . Therefore I usually use PreFab for my
models Preview . There you can also get idea about scaling factors of your
model

On Wed, Dec 23, 2009 at 8:58 PM, Joshua Granick <[email protected]>wrote:

This sounds similar to a problem I was experiencing when I was using an MD2
model I created in Misfit Model 3D. Once I got it into Away3D I had trouble
scaling or positioning it properly. However, I have a utility class that
maps my keyboard into a bunch of camera controls. Once I enabled the
controls and started moving around, I realized that it was actually scaling
correctly, but that my model was huge. I had to set the scale to 5% or
something before I could see it well.




On Wed, 23 Dec 2009 04:54:19 -0800, Fabrice3D <[email protected]> wrote:

 Why can't you scale it?
I mean, if you do apply a scale and get no errors, yet see no diffs, it's
probably because you scale the wrong target...
or your scale factor is not enough, or making the object even bigger.

Fabrice
On Dec 23, 2009, at 1:40 PM, Valts Darznieks wrote:

 Hello.
I made a house in GoogleSketchup imported in my flash, i can do
anything with it and it works relay grate.
but now I made another abject (Volcano) It`s  little bit more complex
than house, now when I import it it shows relay huge and I cant scale
it, what could be the problem ?
Thank you !




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