Hi Katopz Can you please tell will there be any works on correct z-sort in Away3DLite and when? Or will this engine stay Lite and any heavy things, like correct z-sort won't be implemented?
Paweł On Dec 30 2009, 5:13 pm, Paweł Stanisławczuk <[email protected]> wrote: > Hi Katopz > > Things work better, but still problem with z-sort exist. > This could be caused by my models, the are thin and close each other. > Back to Away3D 1.5 technique of increasing triangles ;) > > Thanks for help. > Paweł > > On Dec 30, 4:24 pm, katopz <[email protected]> wrote: > > > > > Hey Pawel > > > you can try .layer instead of ownCanvas > > or .canvas in > > brancheshttp://away3d.googlecode.com/svn/branches/lite/src/ExCanvas.as > > libshttp://away3d.googlecode.com/svn/branches/lite/ > > > but for Renderer.CORRECT_Z_ORDER is not exist in lite just yet sry ;) > > > 2009/12/30 Paweł Stanisławczuk <[email protected]> > > > > Hi > > > > Is the z-sort in Away3DLite of separate elements on the same level of > > > quality as in Away3D? With Away3D I have no problems with triangle > > > overlapping each other (thanks to ownCanvas, Renderer.CORRECT_Z_ORDER) > > > but in Lite using BasicRenderer some parts of objects are messed with > > > other. Is there something more than SortType to z-sort elements in > > > Away3DLite? > > > > Regards > > > Paweł > > > -- > > katopzhttp://www.sleepydesign.com
