Hi Katopz

Can you please tell will there be any works on correct z-sort in
Away3DLite and when? Or will this engine stay Lite and any heavy
things, like correct z-sort won't be implemented?

Paweł


On Dec 30 2009, 5:13 pm, Paweł Stanisławczuk
<[email protected]> wrote:
> Hi Katopz
>
> Things work better, but still problem with z-sort exist.
> This could be caused by my models, the are thin and close each other.
> Back to Away3D 1.5 technique of increasing triangles ;)
>
> Thanks for help.
> Paweł
>
> On Dec 30, 4:24 pm, katopz <[email protected]> wrote:
>
>
>
> > Hey Pawel
>
> > you can try .layer instead of ownCanvas
> > or .canvas in 
> > brancheshttp://away3d.googlecode.com/svn/branches/lite/src/ExCanvas.as
> > libshttp://away3d.googlecode.com/svn/branches/lite/
>
> > but for Renderer.CORRECT_Z_ORDER is not exist in lite just yet sry ;)
>
> > 2009/12/30 Paweł Stanisławczuk <[email protected]>
>
> > > Hi
>
> > > Is the z-sort in Away3DLite of separate elements on the same level of
> > > quality as in Away3D? With Away3D I have no problems with triangle
> > > overlapping each other (thanks to ownCanvas, Renderer.CORRECT_Z_ORDER)
> > > but in Lite using BasicRenderer some parts of objects are messed with
> > > other. Is there something more than SortType to z-sort elements in
> > > Away3DLite?
>
> > > Regards
> > > Paweł
>
> > --
> > katopzhttp://www.sleepydesign.com

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