i really hope someone help me implement that ;) but it seem like everyone still busy, including me sry ;p
2010/1/11 Paweł Stanisławczuk <[email protected]> > Hi Katopz > > Can you please tell will there be any works on correct z-sort in > Away3DLite and when? Or will this engine stay Lite and any heavy > things, like correct z-sort won't be implemented? > > Paweł > > > On Dec 30 2009, 5:13 pm, Paweł Stanisławczuk > <[email protected]> wrote: > > Hi Katopz > > > > Things work better, but still problem with z-sort exist. > > This could be caused by my models, the are thin and close each other. > > Back to Away3D 1.5 technique of increasing triangles ;) > > > > Thanks for help. > > Paweł > > > > On Dec 30, 4:24 pm, katopz <[email protected]> wrote: > > > > > > > > > Hey Pawel > > > > > you can try .layer instead of ownCanvas > > > or .canvas in brancheshttp:// > away3d.googlecode.com/svn/branches/lite/src/ExCanvas.as > > > libshttp://away3d.googlecode.com/svn/branches/lite/ > > > > > but for Renderer.CORRECT_Z_ORDER is not exist in lite just yet sry ;) > > > > > 2009/12/30 Paweł Stanisławczuk <[email protected]> > > > > > > Hi > > > > > > Is the z-sort in Away3DLite of separate elements on the same level of > > > > quality as in Away3D? With Away3D I have no problems with triangle > > > > overlapping each other (thanks to ownCanvas, > Renderer.CORRECT_Z_ORDER) > > > > but in Lite using BasicRenderer some parts of objects are messed with > > > > other. Is there something more than SortType to z-sort elements in > > > > Away3DLite? > > > > > > Regards > > > > Paweł > > > > > -- > > > katopzhttp://www.sleepydesign.com > -- katopz http://www.sleepydesign.com
