i really hope someone help me implement that ;)
but it seem like everyone still busy, including me sry ;p

2010/1/11 Paweł Stanisławczuk <[email protected]>

> Hi Katopz
>
> Can you please tell will there be any works on correct z-sort in
> Away3DLite and when? Or will this engine stay Lite and any heavy
> things, like correct z-sort won't be implemented?
>
> Paweł
>
>
> On Dec 30 2009, 5:13 pm, Paweł Stanisławczuk
> <[email protected]> wrote:
> > Hi Katopz
> >
> > Things work better, but still problem with z-sort exist.
> > This could be caused by my models, the are thin and close each other.
> > Back to Away3D 1.5 technique of increasing triangles ;)
> >
> > Thanks for help.
> > Paweł
> >
> > On Dec 30, 4:24 pm, katopz <[email protected]> wrote:
> >
> >
> >
> > > Hey Pawel
> >
> > > you can try .layer instead of ownCanvas
> > > or .canvas in brancheshttp://
> away3d.googlecode.com/svn/branches/lite/src/ExCanvas.as
> > > libshttp://away3d.googlecode.com/svn/branches/lite/
> >
> > > but for Renderer.CORRECT_Z_ORDER is not exist in lite just yet sry ;)
> >
> > > 2009/12/30 Paweł Stanisławczuk <[email protected]>
> >
> > > > Hi
> >
> > > > Is the z-sort in Away3DLite of separate elements on the same level of
> > > > quality as in Away3D? With Away3D I have no problems with triangle
> > > > overlapping each other (thanks to ownCanvas,
> Renderer.CORRECT_Z_ORDER)
> > > > but in Lite using BasicRenderer some parts of objects are messed with
> > > > other. Is there something more than SortType to z-sort elements in
> > > > Away3DLite?
> >
> > > > Regards
> > > > Paweł
> >
> > > --
> > > katopzhttp://www.sleepydesign.com
>



-- 
katopz
http://www.sleepydesign.com

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