Hey people!

So, let me tell what exactly is happening.
The animation really works (no mattering what collada exporter I'm
using - in Maya or 3Dmax) IF the animations is skinned in one mesh.
Now, if I get this same animation that were working and split the mesh
in different parts (like head, body, legs, foots, etc..) the model
import
correctly, but when I put the animation to run it get's crazy (the
parts seems like to translate in the Y axis - the vertical one).

Some idea?

Reply via email to