its the same as the native Mesh to as3 method.
internally the motion of the vertices will be linear as md2.

We definitly need to write own Iks & bones + support for other imports formats 
than Collada for bones.
I'm sick and tired of that crappy format.

Fabrice


On Jan 20, 2010, at 5:24 PM, Valts Darznieks wrote:

> Philip Harvey   :
> Yes I two have managed to get example COLLADA files in away3D, but
> when using my own model with animation - that`s where the "fun"
> begins.
> 
> Pierre Karadia :
> Thats good idea, thou doesn't sound very convenient.
> 
> I stumbled upon this
> http://www.rozengain.com/blog/2008/01/02/export-your-blender-objects-straight-to-away3d-papervision3d-and-sandy/
> maybe I don`t need COLLADA if this works, sounds promising.
> Does anybody know if it export bones and animation, or is only made
> for model ?

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