its the same as the native Mesh to as3 method. internally the motion of the vertices will be linear as md2.
We definitly need to write own Iks & bones + support for other imports formats than Collada for bones. I'm sick and tired of that crappy format. Fabrice On Jan 20, 2010, at 5:24 PM, Valts Darznieks wrote: > Philip Harvey : > Yes I two have managed to get example COLLADA files in away3D, but > when using my own model with animation - that`s where the "fun" > begins. > > Pierre Karadia : > Thats good idea, thou doesn't sound very convenient. > > I stumbled upon this > http://www.rozengain.com/blog/2008/01/02/export-your-blender-objects-straight-to-away3d-papervision3d-and-sandy/ > maybe I don`t need COLLADA if this works, sounds promising. > Does anybody know if it export bones and animation, or is only made > for model ?
