Sounds like a very good idea to me! You have my mail, so we can look at a way to make this working...
Fabrice On Jan 20, 2010, at 9:37 PM, Joshua Granick wrote: > So far I've been using the Collada format because none of the other options > seemed to show up correctly in Away3D. I needed to install the OpenCollada > plugin, but my model shows up in Away3D exactly as I would expect it to. The > center point and scale are correct, the UV mapping works great. I've had a > lot of problems with different editors and file formats before. > > However, I'm curious now, apart from file size, are there runtime advantages > to using the AWD format? > > If there are then I'd be very interested in scripting PreFab along with Maya. > I'm not familiar with Maya scripts, but I'm sure that it would be possible to > prompt OpenCollada to export the current model then fire up PreFab > afterwards. In fact, if it doesn't already, it would be really awesome if > PreFab supported command line arguments for at least doing a straight load > and export of a model > > http://cookbooks.adobe.com/post_How_do_I_use_command_line_arguments_with_my_AIR_ap-8003.html > > > > > > On Wed, 20 Jan 2010 12:20:37 -0800, Fabrice3D <[email protected]> wrote: > >>> So long as it exports directly from Maya 2010 and loads well into Away3D, I >>> don't care what the format is :) >> >> you are just a drop/export away using Prefab. >> >> Why so many keep using this format is for me a mystery... >> >> Fabrice >> >> On Jan 20, 2010, at 7:47 PM, Joshua Granick wrote: >> >>> Thus the formation of the AWD format, I gather? :) >>> >>> So long as it exports directly from Maya 2010 and loads well into Away3D, I >>> don't care what the format is :) >>> >>> >>> On Wed, 20 Jan 2010 08:43:31 -0800, Fabrice3D <[email protected]> wrote: >>> >>>> Thats already a good start! But we need more than that, since we want >>>> mocap support as well. >>>> >>>> We really need go arround that format. It changes with the wind, and each >>>> app makes its own interpretation of it. >>>> and most of all, it is NOT a suitable webformat. >>>> >>>> to be continued... >>>> >>>> Fabrice >>>> >>>> On Jan 20, 2010, at 5:32 PM, Pierre Karadia wrote: >>>> >>>>> no but an XSLT could be written to translate the xml files from one to >>>>> another, might be a bit painful to start with but once it is done you >>>>> have a perfect workflow for your project. Then if everyone shares these >>>>> XSLT files with AW3D team we would be able to import any collada without >>>>> too much headache into aw3d. >>>>> >>>>> I might have a go when I get a moment.. >>>>> >>>>> cheers >>>>> >>>>> PK >>>>> >>>>> Valts Darznieks wrote: >>>>>> Philip Harvey : >>>>>> Yes I two have managed to get example COLLADA files in away3D, but >>>>>> when using my own model with animation - that`s where the "fun" >>>>>> begins. >>>>>> >>>>>> Pierre Karadia : >>>>>> Thats good idea, thou doesn't sound very convenient. >>>>>> >>>>>> I stumbled upon this >>>>>> http://www.rozengain.com/blog/2008/01/02/export-your-blender-objects-straight-to-away3d-papervision3d-and-sandy/ >>>>>> maybe I don`t need COLLADA if this works, sounds promising. >>>>>> Does anybody know if it export bones and animation, or is only made >>>>>> for model ? >>>>>> >>>>> >>>> >>
