Sounds like a very good idea to me!
You have my mail, so we can look at a way to make this working...

Fabrice


On Jan 20, 2010, at 9:37 PM, Joshua Granick wrote:

> So far I've been using the Collada format because none of the other options 
> seemed to show up correctly in Away3D. I needed to install the OpenCollada 
> plugin, but my model shows up in Away3D exactly as I would expect it to. The 
> center point and scale are correct, the UV mapping works great. I've had a 
> lot of problems with different editors and file formats before.
> 
> However, I'm curious now, apart from file size, are there runtime advantages 
> to using the AWD format?
> 
> If there are then I'd be very interested in scripting PreFab along with Maya. 
> I'm not familiar with Maya scripts, but I'm sure that it would be possible to 
> prompt OpenCollada to export the current model then fire up PreFab 
> afterwards. In fact, if it doesn't already, it would be really awesome if 
> PreFab supported command line arguments for at least doing a straight load 
> and export of a model
> 
> http://cookbooks.adobe.com/post_How_do_I_use_command_line_arguments_with_my_AIR_ap-8003.html
> 
> 
> 
> 
> 
> On Wed, 20 Jan 2010 12:20:37 -0800, Fabrice3D <[email protected]> wrote:
> 
>>> So long as it exports directly from Maya 2010 and loads well into Away3D, I 
>>> don't care what the format is :)
>> 
>> you are just a drop/export away using Prefab.
>> 
>> Why so many keep using this format is for me a mystery...
>> 
>> Fabrice
>> 
>> On Jan 20, 2010, at 7:47 PM, Joshua Granick wrote:
>> 
>>> Thus the formation of the AWD format, I gather? :)
>>> 
>>> So long as it exports directly from Maya 2010 and loads well into Away3D, I 
>>> don't care what the format is :)
>>> 
>>> 
>>> On Wed, 20 Jan 2010 08:43:31 -0800, Fabrice3D <[email protected]> wrote:
>>> 
>>>> Thats already a good start! But we need more than that, since we want 
>>>> mocap support as well.
>>>> 
>>>> We really need go arround that format. It changes with the wind, and each 
>>>> app makes its own interpretation of it.
>>>> and most of all, it is NOT a suitable webformat.
>>>> 
>>>> to be continued...
>>>> 
>>>> Fabrice
>>>> 
>>>> On Jan 20, 2010, at 5:32 PM, Pierre Karadia wrote:
>>>> 
>>>>> no but an XSLT could be written to translate the xml files from one to 
>>>>> another, might be a bit painful to start with but once it is done you 
>>>>> have a perfect workflow for your project. Then if everyone shares these 
>>>>> XSLT files with AW3D team we would be able to import any collada without 
>>>>> too much headache into aw3d.
>>>>> 
>>>>> I might have a go when I get a moment..
>>>>> 
>>>>> cheers
>>>>> 
>>>>> PK
>>>>> 
>>>>> Valts Darznieks wrote:
>>>>>> Philip Harvey   :
>>>>>> Yes I two have managed to get example COLLADA files in away3D, but
>>>>>> when using my own model with animation - that`s where the "fun"
>>>>>> begins.
>>>>>> 
>>>>>> Pierre Karadia :
>>>>>> Thats good idea, thou doesn't sound very convenient.
>>>>>> 
>>>>>> I stumbled upon this
>>>>>> http://www.rozengain.com/blog/2008/01/02/export-your-blender-objects-straight-to-away3d-papervision3d-and-sandy/
>>>>>> maybe I don`t need COLLADA if this works, sounds promising.
>>>>>> Does anybody know if it export bones and animation, or is only made
>>>>>> for model ?
>>>>>> 
>>>>> 
>>>> 
>> 

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