> So long as it exports directly from Maya 2010 and loads well into Away3D, I > don't care what the format is :)
you are just a drop/export away using Prefab. Why so many keep using this format is for me a mystery... Fabrice On Jan 20, 2010, at 7:47 PM, Joshua Granick wrote: > Thus the formation of the AWD format, I gather? :) > > So long as it exports directly from Maya 2010 and loads well into Away3D, I > don't care what the format is :) > > > On Wed, 20 Jan 2010 08:43:31 -0800, Fabrice3D <[email protected]> wrote: > >> Thats already a good start! But we need more than that, since we want mocap >> support as well. >> >> We really need go arround that format. It changes with the wind, and each >> app makes its own interpretation of it. >> and most of all, it is NOT a suitable webformat. >> >> to be continued... >> >> Fabrice >> >> On Jan 20, 2010, at 5:32 PM, Pierre Karadia wrote: >> >>> no but an XSLT could be written to translate the xml files from one to >>> another, might be a bit painful to start with but once it is done you have >>> a perfect workflow for your project. Then if everyone shares these XSLT >>> files with AW3D team we would be able to import any collada without too >>> much headache into aw3d. >>> >>> I might have a go when I get a moment.. >>> >>> cheers >>> >>> PK >>> >>> Valts Darznieks wrote: >>>> Philip Harvey : >>>> Yes I two have managed to get example COLLADA files in away3D, but >>>> when using my own model with animation - that`s where the "fun" >>>> begins. >>>> >>>> Pierre Karadia : >>>> Thats good idea, thou doesn't sound very convenient. >>>> >>>> I stumbled upon this >>>> http://www.rozengain.com/blog/2008/01/02/export-your-blender-objects-straight-to-away3d-papervision3d-and-sandy/ >>>> maybe I don`t need COLLADA if this works, sounds promising. >>>> Does anybody know if it export bones and animation, or is only made >>>> for model ? >>>> >>> >>
