> So long as it exports directly from Maya 2010 and loads well into Away3D, I 
> don't care what the format is :)

you are just a drop/export away using Prefab.

Why so many keep using this format is for me a mystery...

Fabrice

On Jan 20, 2010, at 7:47 PM, Joshua Granick wrote:

> Thus the formation of the AWD format, I gather? :)
> 
> So long as it exports directly from Maya 2010 and loads well into Away3D, I 
> don't care what the format is :)
> 
> 
> On Wed, 20 Jan 2010 08:43:31 -0800, Fabrice3D <[email protected]> wrote:
> 
>> Thats already a good start! But we need more than that, since we want mocap 
>> support as well.
>> 
>> We really need go arround that format. It changes with the wind, and each 
>> app makes its own interpretation of it.
>> and most of all, it is NOT a suitable webformat.
>> 
>> to be continued...
>> 
>> Fabrice
>> 
>> On Jan 20, 2010, at 5:32 PM, Pierre Karadia wrote:
>> 
>>> no but an XSLT could be written to translate the xml files from one to 
>>> another, might be a bit painful to start with but once it is done you have 
>>> a perfect workflow for your project. Then if everyone shares these XSLT 
>>> files with AW3D team we would be able to import any collada without too 
>>> much headache into aw3d.
>>> 
>>> I might have a go when I get a moment..
>>> 
>>> cheers
>>> 
>>> PK
>>> 
>>> Valts Darznieks wrote:
>>>> Philip Harvey   :
>>>> Yes I two have managed to get example COLLADA files in away3D, but
>>>> when using my own model with animation - that`s where the "fun"
>>>> begins.
>>>> 
>>>> Pierre Karadia :
>>>> Thats good idea, thou doesn't sound very convenient.
>>>> 
>>>> I stumbled upon this
>>>> http://www.rozengain.com/blog/2008/01/02/export-your-blender-objects-straight-to-away3d-papervision3d-and-sandy/
>>>> maybe I don`t need COLLADA if this works, sounds promising.
>>>> Does anybody know if it export bones and animation, or is only made
>>>> for model ?
>>>> 
>>> 
>> 

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