I figured out the solution!
I created a constructor class called Lesson1 and imported the Test2
class generated by Prefab.
THIS IS FANTASTIC!!!! With this you can create your 3D scenes in
Prefab, position your lights and textures and after simply export to
an AS3 class for use in Away3D. With Prefab I can now create
sophisticated sceneries in much less time. Whoever made this is a
God!!!
package
{
import away3d.containers.View3D;
import away3d.primitives.Cube;
import flash.display.Sprite;
import Test2;
[SWF(width="500", height="400", frameRate="60",
backgroundColor="#FFFFFF")]
public class Lesson1 extends Sprite
{
public function Lesson1()
{
// create a viewport
var view:View3D = new View3D({x:250,y:200});
addChild(view);
// create a sphere and put it on the 3D stage
var holder:Test2 = new Test2();
view.scene.addChild(holder);
holder.scaleX = 0.3;
holder.scaleY = 0.3;
holder.scaleZ = 0.3;
holder.rotationY = 100;
var cube:Cube = new Cube();
view.scene.addChild(cube);
cube.roll(15);
cube.pitch(5);
cube.yaw(5);
// render the view
view.render();
}
}
}