> THIS IS FANTASTIC!!!! With this you can create your 3D scenes in
> Prefab, position your lights and textures and after simply export to
> an AS3 class for use in Away3D.
Glad you've found out what this little app can mean to you.

Fabrice

On Feb 4, 2010, at 1:30 PM, [email protected] wrote:

> I figured out the solution!
> 
> I created a constructor class called Lesson1 and imported the Test2
> class generated by Prefab.
> 
> THIS IS FANTASTIC!!!! With this you can create your 3D scenes in
> Prefab, position your lights and textures and after simply export to
> an AS3 class for use in Away3D. With Prefab I can now create
> sophisticated sceneries in much less time. Whoever made this is a
> God!!!
> 
> package
> {
> import away3d.containers.View3D;
> import away3d.primitives.Cube;
> import flash.display.Sprite;
> 
> import Test2;
> 
> [SWF(width="500", height="400", frameRate="60",
> backgroundColor="#FFFFFF")]
> public class Lesson1 extends Sprite
> {
> public function Lesson1()
> {
> // create a viewport
> var view:View3D = new View3D({x:250,y:200});
> addChild(view);
> // create a sphere and put it on the 3D stage
> 
> var holder:Test2 = new Test2();
> view.scene.addChild(holder);
> holder.scaleX = 0.3;
> holder.scaleY = 0.3;
> holder.scaleZ = 0.3;
> holder.rotationY = 100;
> 
> var cube:Cube = new Cube();
> view.scene.addChild(cube);
> 
> cube.roll(15);
> cube.pitch(5);
> cube.yaw(5);
> 
> // render the view
> view.render();
> }
> }
> }

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