Hey qatab,
There is no polygon reducing code in Prefab. 
A 1.5 mb data only obj is already a sign that you need to modify your model... 
i've opened it and once quad are converted to triangles,
you have 21k+ faces.... that is even in Lite a bit much... especially because i 
guess you will want to show something else than a bottle.

But if you do make a simple Lathe of this bottle profile, use this model in 
Prefab to draw the normalmap and apply this map as dot3 to the low poly Lathe,
I bet you can make a very good lookin bottle at 5% of what you are consuming 
now.

Fabrice


On Mar 6, 2010, at 12:43 AM, qatab chakir wrote:

> Thx Fab 
>  it's exacctly what do you said , but I think I have another problem is the 
> number of number of vertices in my geometry file. obj ,it gives me a 
> performance issue already in Prefab, there is not a means to reduce the 
> number segments , keeping the geometry in Prefab? you find my attached file 
> ,obj to have idea 
> 
> 
> 2010/3/5 Fabrice3D <[email protected]>
> you have the choice in Prefab to export as as3 either for player 9 or 10 for 
> AS3
> for lite exports no options since its f10 only
> so in cs4, you need to set the fla settings to as3 player 10 or 9
> 
> if you do target f10, which is recomanded, you need to use the 
> svn/trunk/f10/away3d
> the error you get a a typical case of mix of player 9 settings using f10 
> codebase or viceversa
> 
> --> avoid use the zips sources on site as they were'nt updated for a while 
> for technical reasons
> 
> Fabrice
> 
> 
> On Mar 5, 2010, at 4:38 PM, qatab chakir wrote:
> 
>> I used 3dsmax for modeling a Coke bottle, I exported in two formats that 
>> support Prefab, 1st Collada, fail to load in prefab, 2nd. Obj, I could 
>> charge but I had a performance problem I will send you the source. max with 
>> export, if you see the problem
>> 
>>  I have been able to export just the as3 geometry made it all that I want. 
>> but I'm generates a Class "MatrixAway3D", which does not exist in version 
>> away3d 2 4 0 I use, I changed Matrix3D, but it generates me a weird error 
>> "unknown error 5005 in the optimization pseudo code "
>> 
>> 
>> 
> 
> 
> <B- (1).obj>

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