So animation made from 3ds max by using simple modifiers (such as bend modifier, etc) cannot be exported to opencollada because it does not use bone? I would just like to get some understanding before I explore MD2. Thanks for the help..
On Feb 13, 8:47 pm, antoniolea <[email protected]> wrote: > If MD2 is way to go, do I have to build the whole animation from a > different tool (other than 3ds max) or can I just export the model + > animation already made from 3ds max to md2 with a pluggin? > > On Feb 13, 8:34 pm, katopz <[email protected]> wrote: > > > you better try md2 in this case, also smaller size, > > btw, opencollada is too new, we didn't fully test it yet sry > > > hth > > > On 14 February 2010 11:10, antoniolea <[email protected]> wrote: > > > > So I've come to realize that skin animation is only for bone > > > animation. How are other simple animations, (ie: using autoKey to > > > change width, height of the object without using bone, etc) are loaded > > > in away3d? > > > > Basically, I have an object made from 3ds max with animation that does > > > not use bones. (rotation, scale change, etc). it has been exported > > > through opencollada but I can't seem to find any source or tutorial on > > > how to load the animation. > > > -- > > katopzhttp://www.sleepydesign.com
