So animation made from 3ds max by using simple modifiers (such as bend
modifier, etc) cannot be exported to opencollada because it does not
use bone?  I would just like to get some understanding before I
explore MD2.    Thanks for the help..

On Feb 13, 8:47 pm, antoniolea <[email protected]> wrote:
> If MD2 is way to go, do I have to build the whole animation from a
> different tool (other than 3ds max) or can I just export the model +
> animation  already made from 3ds max to md2 with a pluggin?
>
> On Feb 13, 8:34 pm, katopz <[email protected]> wrote:
>
> > you better try md2 in this case, also smaller size,
> > btw, opencollada is too new, we didn't fully test it yet sry
>
> > hth
>
> > On 14 February 2010 11:10, antoniolea <[email protected]> wrote:
>
> > > So I've come to realize that skin animation is only for bone
> > > animation.  How are other simple animations, (ie:  using autoKey to
> > > change width, height of the object without using bone, etc) are loaded
> > > in away3d?
>
> > > Basically, I have an object made from 3ds max with animation that does
> > > not use bones.  (rotation, scale change, etc).  it has been exported
> > > through opencollada but I can't seem to find any source or tutorial on
> > > how to load the animation.
>
> > --
> > katopzhttp://www.sleepydesign.com

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