So I've come to realize that skin animation is only for bone
animation.  How are other simple animations, (ie:  using autoKey to
change width, height of the object without using bone, etc) are loaded
in away3d?

Basically, I have an object made from 3ds max with animation that does
not use bones.  (rotation, scale change, etc).  it has been exported
through opencollada but I can't seem to find any source or tutorial on
how to load the animation.

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