So I've come to realize that skin animation is only for bone animation. How are other simple animations, (ie: using autoKey to change width, height of the object without using bone, etc) are loaded in away3d?
Basically, I have an object made from 3ds max with animation that does not use bones. (rotation, scale change, etc). it has been exported through opencollada but I can't seem to find any source or tutorial on how to load the animation.
