That is a worst-case scenario you happened to find, some models are SUPER
HARD to correctly ZSORT.

The only thing I can think of off the top of my head is to make that blue
bottom piece a separate model, and give it ownCanvas an pushback=ture or you
can force it more ways.

-Pete

On Sat, Feb 20, 2010 at 4:56 PM, MostHostLa <[email protected]> wrote:

> NOTE: I'm running this in flash CS3, with the 9 sources...
>
> Here is my problem,
>
> What i have is basically a pot with an internal hedge. (take a look
> here http://mosthostla.com/images/Wierd.jpg)
>
> This was created in Blender, and I tried to import into away3d
> (because Pvp3d Sucks when it comes to getting an item to intersect
> with another, which is what I will need to do later on).
>
> now here is my problem with Away3d... I'm not quite sure what is
> happening to this 3dmodel, the mesh on it looks fine, but not for the
> sides (where you can see there is back corners...)
>
> http://mosthostla.com/images/Wierd.jpg
>
> The best way I can describe the item is this...
> The red is the outer section,
> The green is the drop to the internal hedge, which is yellow.
> The Pink is the border that reached the bottom, which is Blue.
>
> I'm not sure what the problem might be, or how to work around it, but
> I'm using an AS class generated (and manually modified to make it
> work) from withing Blender thanks to
>
> http://www.rozengain.com/blog/2008/01/02/export-your-blender-objects-straight-to-away3d-papervision3d-and-sandy/
> ,
> which has proven to work good for other objects and different
> situations...
>
> I have been struggling to find a Collada (dae) file tutorial, that
> will allow me to simple create the collada in away3d... And even
> though I have been reading the classes from the source to figure out
> what to do, it's not as fast and easy as taking a look at someone's
> code that works... Which I can't really find much of since it does not
> compile with CS3 in most of the cases.
>
>
> Somehow Some Way, the SVN is missing a class inside the loader
> Object3DLoader to be exact... I'm not sure if that's just because it's
> not CS3 compatible or if it got changed, but as far as I have seen
> that class is what is being used to import collada, and since I don't
> have the class I can't import collada...
>
>
>
> so I guess if anyone has advice or ideas i'm listening, and tanks you
> all in advance for any help.
>
>
> A.
>



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Actionscript 3.0 Flash 3D Graphics Engine

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