That is a worst-case scenario you happened to find, some models are SUPER HARD to correctly ZSORT.
The only thing I can think of off the top of my head is to make that blue bottom piece a separate model, and give it ownCanvas an pushback=ture or you can force it more ways. -Pete On Sat, Feb 20, 2010 at 4:56 PM, MostHostLa <[email protected]> wrote: > NOTE: I'm running this in flash CS3, with the 9 sources... > > Here is my problem, > > What i have is basically a pot with an internal hedge. (take a look > here http://mosthostla.com/images/Wierd.jpg) > > This was created in Blender, and I tried to import into away3d > (because Pvp3d Sucks when it comes to getting an item to intersect > with another, which is what I will need to do later on). > > now here is my problem with Away3d... I'm not quite sure what is > happening to this 3dmodel, the mesh on it looks fine, but not for the > sides (where you can see there is back corners...) > > http://mosthostla.com/images/Wierd.jpg > > The best way I can describe the item is this... > The red is the outer section, > The green is the drop to the internal hedge, which is yellow. > The Pink is the border that reached the bottom, which is Blue. > > I'm not sure what the problem might be, or how to work around it, but > I'm using an AS class generated (and manually modified to make it > work) from withing Blender thanks to > > http://www.rozengain.com/blog/2008/01/02/export-your-blender-objects-straight-to-away3d-papervision3d-and-sandy/ > , > which has proven to work good for other objects and different > situations... > > I have been struggling to find a Collada (dae) file tutorial, that > will allow me to simple create the collada in away3d... And even > though I have been reading the classes from the source to figure out > what to do, it's not as fast and easy as taking a look at someone's > code that works... Which I can't really find much of since it does not > compile with CS3 in most of the cases. > > > Somehow Some Way, the SVN is missing a class inside the loader > Object3DLoader to be exact... I'm not sure if that's just because it's > not CS3 compatible or if it got changed, but as far as I have seen > that class is what is being used to import collada, and since I don't > have the class I can't import collada... > > > > so I guess if anyone has advice or ideas i'm listening, and tanks you > all in advance for any help. > > > A. > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
