Loader3D?

On Sat, 27 Feb 2010 16:24:21 -0800, mwk <[email protected]> wrote:

I've hit the missing Object3DLoader class problem too; is it
deprecated or just missing?

I'm trying to build the Many Mario example from
http://www.infiniteturtles.co.uk/blog/away3d-multimario which uses
Object3DLoader, but I can't find that class anywhere in 3.4 src. From
the site it sounds like it worked with 2.2.

If Object3DLoader is gone, what is it replaced by? I'd like to get
that demo working with the current tree again.

mwk

On Feb 22, 1:26 am, MostHostLa <[email protected]> wrote:
Well That's OK,
I have a copy of the model that is completely separated, but I
discarded it's usage when I realize Pvp3d could not perform even when
the items were placed on different layers...
I will try this approach again, Thanks for the help.

Does anyone have any Idea about themissingObject3DLoaderClass ?
Is this a bug of the current release, or is it amissingfile that is
not avail for flash 9 ??? (and it's not that I didn't look, I can not
find it anywhere in the whole aw3d directory...)

On Feb 21, 9:07 am, Peter Kapelyan <[email protected]> wrote:

> That is a worst-case scenario you happened to find, some models are SUPER
> HARD to correctly ZSORT.

> The only thing I can think of off the top of my head is to make that blue
> bottom piece a separate model, and give it ownCanvas an pushback=ture or you
> can force it more ways.

> -Pete

> On Sat, Feb 20, 2010 at 4:56 PM, MostHostLa <[email protected]> wrote:
> > NOTE: I'm running this in flash CS3, with the 9 sources...

> > Here is my problem,

> > What i have is basically a pot with an internal hedge. (take a look
> > herehttp://mosthostla.com/images/Wierd.jpg)

> > This was created in Blender, and I tried to import into away3d
> > (because Pvp3d Sucks when it comes to getting an item to intersect
> > with another, which is what I will need to do later on).

> > now here is my problem with Away3d... I'm not quite sure what is
> > happening to this 3dmodel, the mesh on it looks fine, but not for the
> > sides (where you can see there is back corners...)

> >http://mosthostla.com/images/Wierd.jpg

> > The best way I can describe the item is this...
> > The red is the outer section,
> > The green is the drop to the internal hedge, which is yellow.
> > The Pink is the border that reached the bottom, which is Blue.

> > I'm not sure what the problem might be, or how to work around it, but
> > I'm using an AS class generated (and manually modified to make it
> > work) from withing Blender thanks to

> >http://www.rozengain.com/blog/2008/01/02/export-your-blender-objects-...
> > ,
> > which has proven to work good for other objects and different
> > situations...

> > I have been struggling to find a Collada (dae) file tutorial, that
> > will allow me to simple create the collada in away3d... And even
> > though I have been reading the classes from the source to figure out
> > what to do, it's not as fast and easy as taking a look at someone's
> > code that works... Which I can't really find much of since it does not
> > compile with CS3 in most of the cases.

> > Somehow Some Way, the SVN ismissinga class inside the loader
> >Object3DLoaderto be exact... I'm not sure if that's just because it's
> > not CS3 compatible or if it got changed, but as far as I have seen
> > that class is what is being used to import collada, and since I don't
> > have the class I can't import collada...

> > so I guess if anyone has advice or ideas i'm listening, and tanks you
> > all in advance for any help.

> > A.

> --
> ___________________

> Actionscript 3.0 Flash 3D Graphics Engine

> HTTP://AWAY3D.COM



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