have you tried:
whateverYourObjectIs.pushFront = true;
??
Reinorvak wrote:
No one has an answer for this? I'd really like to know because this
could potentially mean a re-write of a major system.
On Mar 19, 1:27 pm, savagelook <[email protected]> wrote:
I just spent a day figuring out why I could see a plane in front of a
cube but couldn't get any mouse events to trigger on the plane. The
answer being exactly what you said in your second paragraph.
I'd be curious to hear the answer to this one as well.
On Mar 19, 12:03 pm, Reinorvak <[email protected]> wrote:
Just curious, kinda been looking around through more away3D files in
the view3d and camera3d.
Is there any way to set a picking order to objects in the scene?
Like, say I have a cube within a sphere. You can see the square
because its it's own canvas and has a screenZOffset less then that of
the sphere. How do I tell the camera to pick the cube and not the
sphere if they're both at the same spot and the sphere's radius is
larger then the cube's volume.
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