Bringing this up again since its a problem that still hasn't been
resolved. Would really like to know how to fix this issue, either
using flash or away3D.

On Mar 22, 11:00 am, Reinorvak <[email protected]> wrote:
> I've tried it, but the problem is that the object is smaller then the
> object on top of it. So the object on top, gets picked over the object
> below it. And even if this were the case, its not guaranteed to pick
> that object should it be visible.
>
> Let me further explain my situation. Currently, I have a trident in
> the scene that controls the movement of objects. These objects can't
> be intersecting one another, but can get in-front of the trident's
> view. The trident is still visible due to the z Offset, but the object
> will be picked, not the trident when a mouseEvent3D is fired.
>
> I can see how the pushFront, pushBack might work if nothing else was
> in-front of the object, but its not quite the solution I'm looking
> for. What I'm trying to figure out is if I can set an object to be
> picked no matter whats in-front of it. So, like the
> setChildIndex[numChildren-1]  for 2D picking in flash.
>
> On Mar 22, 10:43 am, Pierre Karadia <[email protected]> wrote:
>
> > have you tried:
>
> > whateverYourObjectIs.pushFront = true;
>
> > ??
>
> > Reinorvak wrote:
> > > No one has an answer for this? I'd really like to know because this
> > > could potentially mean a re-write of a major system.
>
> > > On Mar 19, 1:27 pm, savagelook <[email protected]> wrote:
>
> > >> I just spent a day figuring out why I could see a plane in front of a
> > >> cube but couldn't get any mouse events to trigger on the plane.  The
> > >> answer being exactly what you said in your second paragraph.
>
> > >> I'd be curious to hear the answer to this one as well.
>
> > >> On Mar 19, 12:03 pm, Reinorvak <[email protected]> wrote:
>
> > >>> Just curious, kinda been looking around through more away3D files in
> > >>> the view3d and camera3d.
> > >>> Is there any way to set a picking order to objects in the scene?
>
> > >>> Like, say I have a cube within a sphere. You can see the square
> > >>> because its it's own canvas and has a screenZOffset less then that of
> > >>> the sphere. How do I tell the camera to pick the cube and not the
> > >>> sphere if they're both at the same spot and the sphere's radius is
> > >>> larger then the cube's volume.
>
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