Bringing this up again since its a problem that still hasn't been resolved. Would really like to know how to fix this issue, either using flash or away3D.
On Mar 22, 11:00 am, Reinorvak <[email protected]> wrote: > I've tried it, but the problem is that the object is smaller then the > object on top of it. So the object on top, gets picked over the object > below it. And even if this were the case, its not guaranteed to pick > that object should it be visible. > > Let me further explain my situation. Currently, I have a trident in > the scene that controls the movement of objects. These objects can't > be intersecting one another, but can get in-front of the trident's > view. The trident is still visible due to the z Offset, but the object > will be picked, not the trident when a mouseEvent3D is fired. > > I can see how the pushFront, pushBack might work if nothing else was > in-front of the object, but its not quite the solution I'm looking > for. What I'm trying to figure out is if I can set an object to be > picked no matter whats in-front of it. So, like the > setChildIndex[numChildren-1] for 2D picking in flash. > > On Mar 22, 10:43 am, Pierre Karadia <[email protected]> wrote: > > > have you tried: > > > whateverYourObjectIs.pushFront = true; > > > ?? > > > Reinorvak wrote: > > > No one has an answer for this? I'd really like to know because this > > > could potentially mean a re-write of a major system. > > > > On Mar 19, 1:27 pm, savagelook <[email protected]> wrote: > > > >> I just spent a day figuring out why I could see a plane in front of a > > >> cube but couldn't get any mouse events to trigger on the plane. The > > >> answer being exactly what you said in your second paragraph. > > > >> I'd be curious to hear the answer to this one as well. > > > >> On Mar 19, 12:03 pm, Reinorvak <[email protected]> wrote: > > > >>> Just curious, kinda been looking around through more away3D files in > > >>> the view3d and camera3d. > > >>> Is there any way to set a picking order to objects in the scene? > > > >>> Like, say I have a cube within a sphere. You can see the square > > >>> because its it's own canvas and has a screenZOffset less then that of > > >>> the sphere. How do I tell the camera to pick the cube and not the > > >>> sphere if they're both at the same spot and the sphere's radius is > > >>> larger then the cube's volume. > > > > To unsubscribe from this group, send email to > > > away3d-dev+unsubscribegooglegroups.com or reply to this email with the > > > words "REMOVE ME" as the subject.
