Does anybody know what options to set when exporting using ColladaMax?
Thanks.

On Mar 25, 2:10 am, katopz <[email protected]> wrote:
> Hey Todd
>
> try remove your locator (pin?) i don't know what this call in Max
> it's not support btw, only joint(bone) and mesh is allow
>
> hth
>
> On 25 March 2010 13:56, Todd L. <[email protected]> wrote:
>
>
>
>
>
> > Hi, I'm trying to load a collada file exported from 3dsmax using
> > ColladaMax using away3dlite.
> > I'm new to away3d, so I just used an example file ExCollada.as in
> > away3dlite.
>
> > I had to comment out two nodes because there were some exceptions.
> > I was able to see loaded model (a female avatar), but something's
> > wrong. For example, body parts are disconnected, and glasses & hair
> > are not at the correct position.
>
> > I also tried loading this from papervision3d collada viewer, and it's
> > not perfect either, but at least everything's in correct position.
> > (one problem there was the lower part of the body faces backward :( )
>
> > I'm not sure what to do.
> > Can anybody please help me?
>
> > I've uploaded a zipfile that includes flashdevelop project and related
> > collada file / textures athttp://drop.io/flash3d
> > Any help will be really appreciated.
>
> > Thanks in advance.
>
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>
> --
> katopzhttp://www.sleepydesign.com

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