Hi Guys, I'm learning away3d and I'm doing my best to not bother anyone with my questions. But I've got a headache and need some advice from you more experienced Awayers.
I've a scene that has an animated bird that pecks and flaps. It's an MD2 file. What I want to do is to replicate it so that I have a flock of birds that peck and flap. My main question is what is the best way of doing this? IE - which way uses Away3d's strengths the best? So far I've looked into cloning it: bird2 = new ObjectContainer3D(); bird2.addChild(birdMesh.clone()); This works, except that I don't seem able to change the material on any of the clones. Is it possible to change the material of a clone? Also, is there an advantage to using clones rather than just creating new meshes? Also, I've had a look at the 1000 Marios. This seems like a great way forward but at the moment I'm thinking that that method would only work with DAEs. Is this true? Or could I replicate my MD2 birds the same way? Cheers guys - hope you can help/point me in the right direction. D To unsubscribe from this group, send email to away3d-dev+unsubscribegooglegroups.com or reply to this email with the words "REMOVE ME" as the subject.
