Thanks Joshua
I'll give that a go - if I can get it working I think it'll be just
the trick!

D

On Mar 26, 3:47 pm, "Joshua Granick" <[email protected]> wrote:
> You should be able to use the same method ... Just use the MD2 loader class 
> instead of Collada. The mesh and material are separate, so pass both the mesh 
> and the material if you want to generate a new object
>
> -- Sent from my Palm Prē
> On Mar 25, 2010 7:38 PM, dapdap &lt;[email protected]&gt; wrote:
>
> Hi Guys,
>
> I'm learning away3d and I'm doing my best to not bother anyone with my
>
> questions. But I've got a headache and need some advice from you more
>
> experienced Awayers.
>
> I've a scene that has an animated bird that pecks and flaps.
>
> It's an MD2 file.
>
> What I want to do is to replicate it so that I have a flock of birds
>
> that peck and flap.
>
> My main question is what is the best way of doing this?
>
> IE - which way uses Away3d's strengths the best?
>
> So far I've looked into cloning it:
>
> bird2 = new ObjectContainer3D();
>
> bird2.addChild(birdMesh.clone());
>
> This works, except that I don't seem able to change the material on
>
> any of the clones.
>
> Is it possible to change the material of a clone?
>
> Also, is there an advantage to using clones rather than just creating
>
> new meshes?
>
> Also, I've had a look at the 1000 Marios. This seems like a great way
>
> forward but at the moment I'm thinking that that method would only
>
> work with DAEs. Is this true? Or could I replicate my MD2 birds the
>
> same way?
>
> Cheers guys - hope you can help/point me in the right direction.
>
> D
>
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