Thanks Joshua I'll give that a go - if I can get it working I think it'll be just the trick!
D On Mar 26, 3:47 pm, "Joshua Granick" <[email protected]> wrote: > You should be able to use the same method ... Just use the MD2 loader class > instead of Collada. The mesh and material are separate, so pass both the mesh > and the material if you want to generate a new object > > -- Sent from my Palm Prē > On Mar 25, 2010 7:38 PM, dapdap <[email protected]> wrote: > > Hi Guys, > > I'm learning away3d and I'm doing my best to not bother anyone with my > > questions. But I've got a headache and need some advice from you more > > experienced Awayers. > > I've a scene that has an animated bird that pecks and flaps. > > It's an MD2 file. > > What I want to do is to replicate it so that I have a flock of birds > > that peck and flap. > > My main question is what is the best way of doing this? > > IE - which way uses Away3d's strengths the best? > > So far I've looked into cloning it: > > bird2 = new ObjectContainer3D(); > > bird2.addChild(birdMesh.clone()); > > This works, except that I don't seem able to change the material on > > any of the clones. > > Is it possible to change the material of a clone? > > Also, is there an advantage to using clones rather than just creating > > new meshes? > > Also, I've had a look at the 1000 Marios. This seems like a great way > > forward but at the moment I'm thinking that that method would only > > work with DAEs. Is this true? Or could I replicate my MD2 birds the > > same way? > > Cheers guys - hope you can help/point me in the right direction. > > D > > To unsubscribe from this group, send email to > away3d-dev+unsubscribegooglegroups.com or reply to this email with the words > "REMOVE ME" as the subject. To unsubscribe from this group, send email to away3d-dev+unsubscribegooglegroups.com or reply to this email with the words "REMOVE ME" as the subject.
