You should be able to use the same method ... Just use the MD2 loader class instead of Collada. The mesh and material are separate, so pass both the mesh and the material if you want to generate a new object
-- Sent from my Palm Prē On Mar 25, 2010 7:38 PM, dapdap <[email protected]> wrote: Hi Guys, I'm learning away3d and I'm doing my best to not bother anyone with my questions. But I've got a headache and need some advice from you more experienced Awayers. I've a scene that has an animated bird that pecks and flaps. It's an MD2 file. What I want to do is to replicate it so that I have a flock of birds that peck and flap. My main question is what is the best way of doing this? IE - which way uses Away3d's strengths the best? So far I've looked into cloning it: bird2 = new ObjectContainer3D(); bird2.addChild(birdMesh.clone()); This works, except that I don't seem able to change the material on any of the clones. Is it possible to change the material of a clone? Also, is there an advantage to using clones rather than just creating new meshes? Also, I've had a look at the 1000 Marios. This seems like a great way forward but at the moment I'm thinking that that method would only work with DAEs. Is this true? Or could I replicate my MD2 birds the same way? Cheers guys - hope you can help/point me in the right direction. D To unsubscribe from this group, send email to away3d-dev+unsubscribegooglegroups.com or reply to this email with the words "REMOVE ME" as the subject. To unsubscribe from this group, send email to away3d-dev+unsubscribegooglegroups.com or reply to this email with the words "REMOVE ME" as the subject.
