Hi,

Thanks for that Jerome,

Correct me if I'm wrong but I don't think you can import or export
animated Md2 files in Prefab?
(hopefully a future feature!!)

I'm making some progress using Sprite3ds which in itself is an amazing
Away3d feature. I'm sure I'll get it working how I want fairly soon.

D

On Mar 27, 12:26 pm, elguapoloco
<[email protected]> wrote:
> I am not sure of how your project is setup, but have a look at prefab
> and exporting an AS Class of your model. Once in flash, you can expose
> some of the functions in the generated class to control materials and
> use some thing like:
>
> var bird:Bird  = new Bird();
> bird.applyMaterial(myMaterial);
>
> IMHO, this is the way to go if you want to use run-time materials on a
> mesh. The actual mesh are usually small and once in AS they are
> compressed with the rest of the code. Yesterday, I converted 3 DAE
> file at about 90kb each to 3 AS Classes. Once implemented in my
> project, I didn't see a difference in the final swf file size!... Ok,
> maybe .4kb or so :)
>
> I exposed the meshes array, generated color materials and added mouse
> interactions on some of the parts to act as a navigation. I <3 prefab!
>
> Cheers,
>
> Jerome.
>
> And yes, I know, I owe you many beers Fabrice!

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