Try to play around with colormatrixfilter, I have seen nice effects done with it such as trail. But I suppose you need canvas to set to true in this case .

Sent from my iPhone

On Apr 19, 2010, at 5:02 AM, Vic <[email protected]> wrote:

My first aw3d project
(http://www.vicware.com/flash/Flyover/FlyOver03.html) was
functionality-wise a total failure but a very good education as far as
the potential and usage of aw3d.

I just did my next project - http://www.vicware.com/flash/Atom/atom02.html
which I thought would be much easier than the first one. It wasn't as
easy
as I thought it would be, although it looks pretty simple.

Just a few notes, if anyone is interested:

If you look at the demo you'll see the atom - you can spin it, and add
and
remove, with toggles, the parts to the atom (electron shell, nucleus,
etc).
I even have the protons and neutrons in the nucleus randomly jiggling,
as
often depicted in film and video. The element is fictional
(Vicwarium), but
theoretically I could make any real or made-up atom I want now that I
have this set up. (btw, note that at this scale, the nucleus would be
more
or less invisibly tiny, if this was supposed to be a completely
realistic
depiction of an atom. But it needed to be more interesting and I think
it's more educational this way).

As far as aw3d goes, I still had problems dealing with 3d containers
within
other containers, and children of children, and so forth. One thing I
can pass
on to other new users, is that you basically want to create the
broadest or
most-outer container for a series of other objects early in your
assembly
of objects, which terribly confused me until I got it. Even with all
the posts
and the aw3d tutorials I read.

In this way, you can assign pivot points of separate elements to the
previously
declared main container, and in this way everything stays centrally
pivoted. I
was working it the other way around - it seemed logical to load a
bunch of
objects and then try to line them up within the main container last.
That was
wrong. It cost me a lot of time because nothing would ever pivot
correctly.
I'm sure it was in the docs or in all the posts I've read, but I
didn't get it
until I figured it out.

Another subject is owncanvas. If you look at the electron orbits they
appear
behind and in front of the nucleus perfectly as everything rotates.
But I also
wanted to soften the orbits a little and maybe give them a slight
glow. You
can't assign any filters to an object without owncanvas'ing it. But
when I
owncanvas'ed the orbit rings, I then lost proper z-sorting of the
rings and
nucleus and it all fell apart. I tried all kinds of pushfronts and
pushbacks
too. But the only sure thing was to leave owncanvas false. Strangely
enough, the moving electrons have a glow filter (owncanvas true) and
they properly hide behind and pass in front of the nucleus.

One other thing - I wanted to have the electrons leave a motion-blur
smear
or tail lagging behind the as the electrons orbited. The electrons do
have
a glow filter, and I tried a number of different things, but couldn't
get it
to work properly. I have some ideas on how to accomplish this, but I
don't think I know what to do. Does anyone have any suggestions or
tricks on how to get an object or container to do this?

Thanks for your time.
Vic





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