It might be a little heavy of a solution, but could you make your electrons into particle emitters to leave a tail behind. Make the particles small, a reasonable count, and a short life span and you might get the effect you are looking for.
On Apr 18, 10:02 pm, Vic <[email protected]> wrote: > My first aw3d project > (http://www.vicware.com/flash/Flyover/FlyOver03.html) was > functionality-wise a total failure but a very good education as far as > the potential and usage of aw3d. > > I just did my next project -http://www.vicware.com/flash/Atom/atom02.html > which I thought would be much easier than the first one. It wasn't as > easy > as I thought it would be, although it looks pretty simple. > > Just a few notes, if anyone is interested: > > If you look at the demo you'll see the atom - you can spin it, and add > and > remove, with toggles, the parts to the atom (electron shell, nucleus, > etc). > I even have the protons and neutrons in the nucleus randomly jiggling, > as > often depicted in film and video. The element is fictional > (Vicwarium), but > theoretically I could make any real or made-up atom I want now that I > have this set up. (btw, note that at this scale, the nucleus would be > more > or less invisibly tiny, if this was supposed to be a completely > realistic > depiction of an atom. But it needed to be more interesting and I think > it's more educational this way). > > As far as aw3d goes, I still had problems dealing with 3d containers > within > other containers, and children of children, and so forth. One thing I > can pass > on to other new users, is that you basically want to create the > broadest or > most-outer container for a series of other objects early in your > assembly > of objects, which terribly confused me until I got it. Even with all > the posts > and the aw3d tutorials I read. > > In this way, you can assign pivot points of separate elements to the > previously > declared main container, and in this way everything stays centrally > pivoted. I > was working it the other way around - it seemed logical to load a > bunch of > objects and then try to line them up within the main container last. > That was > wrong. It cost me a lot of time because nothing would ever pivot > correctly. > I'm sure it was in the docs or in all the posts I've read, but I > didn't get it > until I figured it out. > > Another subject is owncanvas. If you look at the electron orbits they > appear > behind and in front of the nucleus perfectly as everything rotates. > But I also > wanted to soften the orbits a little and maybe give them a slight > glow. You > can't assign any filters to an object without owncanvas'ing it. But > when I > owncanvas'ed the orbit rings, I then lost proper z-sorting of the > rings and > nucleus and it all fell apart. I tried all kinds of pushfronts and > pushbacks > too. But the only sure thing was to leave owncanvas false. Strangely > enough, the moving electrons have a glow filter (owncanvas true) and > they properly hide behind and pass in front of the nucleus. > > One other thing - I wanted to have the electrons leave a motion-blur > smear > or tail lagging behind the as the electrons orbited. The electrons do > have > a glow filter, and I tried a number of different things, but couldn't > get it > to work properly. I have some ideas on how to accomplish this, but I > don't think I know what to do. Does anyone have any suggestions or > tricks on how to get an object or container to do this? > > Thanks for your time. > Vic > > -- > Subscription > settings:http://groups.google.com/group/away3d-dev/subscribe?hl=en
