Do you mean he should use Flint or something like that? On Mon, Apr 19, 2010 at 5:03 PM, savagelook <[email protected]>wrote:
> It might be a little heavy of a solution, but could you make your > electrons into particle emitters to leave a tail behind. Make the > particles small, a reasonable count, and a short life span and you > might get the effect you are looking for. > > On Apr 18, 10:02 pm, Vic <[email protected]> wrote: > > My first aw3d project > > (http://www.vicware.com/flash/Flyover/FlyOver03.html) was > > functionality-wise a total failure but a very good education as far as > > the potential and usage of aw3d. > > > > I just did my next project - > http://www.vicware.com/flash/Atom/atom02.html > > which I thought would be much easier than the first one. It wasn't as > > easy > > as I thought it would be, although it looks pretty simple. > > > > Just a few notes, if anyone is interested: > > > > If you look at the demo you'll see the atom - you can spin it, and add > > and > > remove, with toggles, the parts to the atom (electron shell, nucleus, > > etc). > > I even have the protons and neutrons in the nucleus randomly jiggling, > > as > > often depicted in film and video. The element is fictional > > (Vicwarium), but > > theoretically I could make any real or made-up atom I want now that I > > have this set up. (btw, note that at this scale, the nucleus would be > > more > > or less invisibly tiny, if this was supposed to be a completely > > realistic > > depiction of an atom. But it needed to be more interesting and I think > > it's more educational this way). > > > > As far as aw3d goes, I still had problems dealing with 3d containers > > within > > other containers, and children of children, and so forth. One thing I > > can pass > > on to other new users, is that you basically want to create the > > broadest or > > most-outer container for a series of other objects early in your > > assembly > > of objects, which terribly confused me until I got it. Even with all > > the posts > > and the aw3d tutorials I read. > > > > In this way, you can assign pivot points of separate elements to the > > previously > > declared main container, and in this way everything stays centrally > > pivoted. I > > was working it the other way around - it seemed logical to load a > > bunch of > > objects and then try to line them up within the main container last. > > That was > > wrong. It cost me a lot of time because nothing would ever pivot > > correctly. > > I'm sure it was in the docs or in all the posts I've read, but I > > didn't get it > > until I figured it out. > > > > Another subject is owncanvas. If you look at the electron orbits they > > appear > > behind and in front of the nucleus perfectly as everything rotates. > > But I also > > wanted to soften the orbits a little and maybe give them a slight > > glow. You > > can't assign any filters to an object without owncanvas'ing it. But > > when I > > owncanvas'ed the orbit rings, I then lost proper z-sorting of the > > rings and > > nucleus and it all fell apart. I tried all kinds of pushfronts and > > pushbacks > > too. But the only sure thing was to leave owncanvas false. Strangely > > enough, the moving electrons have a glow filter (owncanvas true) and > > they properly hide behind and pass in front of the nucleus. > > > > One other thing - I wanted to have the electrons leave a motion-blur > > smear > > or tail lagging behind the as the electrons orbited. The electrons do > > have > > a glow filter, and I tried a number of different things, but couldn't > > get it > > to work properly. I have some ideas on how to accomplish this, but I > > don't think I know what to do. Does anyone have any suggestions or > > tricks on how to get an object or container to do this? > > > > Thanks for your time. > > Vic > > > > -- > > Subscription settings: > http://groups.google.com/group/away3d-dev/subscribe?hl=en > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com Tel:054-4962254 [email protected] [email protected]
