Yeah, Flint was what I was thinking of

On Apr 19, 10:06 am, Michael Iv <[email protected]> wrote:
> Do you mean he should use Flint or something like that?
>
> On Mon, Apr 19, 2010 at 5:03 PM, savagelook 
> <[email protected]>wrote:
>
>
>
>
>
> > It might be a little heavy of a solution, but could you make your
> > electrons into particle emitters to leave a tail behind.  Make the
> > particles small, a reasonable count, and a short life span and you
> > might get the effect you are looking for.
>
> > On Apr 18, 10:02 pm, Vic <[email protected]> wrote:
> > > My first aw3d project
> > > (http://www.vicware.com/flash/Flyover/FlyOver03.html) was
> > > functionality-wise a total failure but a very good education as far as
> > > the potential and usage of aw3d.
>
> > > I just did my next project -
> >http://www.vicware.com/flash/Atom/atom02.html
> > > which I thought would be much easier than the first one. It wasn't as
> > > easy
> > > as I thought it would be, although it looks pretty simple.
>
> > > Just a few notes, if anyone is interested:
>
> > > If you look at the demo you'll see the atom - you can spin it, and add
> > > and
> > > remove, with toggles, the parts to the atom (electron shell, nucleus,
> > > etc).
> > > I even have the protons and neutrons in the nucleus randomly jiggling,
> > > as
> > > often depicted in film and video. The element is fictional
> > > (Vicwarium), but
> > > theoretically I could make any real or made-up atom I want now that I
> > > have this set up. (btw, note that at this scale, the nucleus would be
> > > more
> > > or less invisibly tiny, if this was supposed to be a completely
> > > realistic
> > > depiction of an atom. But it needed to be more interesting and I think
> > > it's more educational this way).
>
> > > As far as aw3d goes, I still had problems dealing with 3d containers
> > > within
> > > other containers, and children of children, and so forth. One thing I
> > > can pass
> > > on to other new users, is that you basically want to create the
> > > broadest or
> > > most-outer container for a series of other objects early in your
> > > assembly
> > > of objects, which terribly confused me until I got it. Even with all
> > > the posts
> > > and the aw3d tutorials I read.
>
> > > In this way, you can assign pivot points of separate elements to the
> > > previously
> > > declared main container, and in this way everything stays centrally
> > > pivoted. I
> > > was working it the other way around - it seemed logical to load a
> > > bunch of
> > > objects and then try to line them up within the main container last.
> > > That was
> > > wrong. It cost me a lot of time because nothing would ever pivot
> > > correctly.
> > > I'm sure it was in the docs or in all the posts I've read, but I
> > > didn't get it
> > > until I figured it out.
>
> > > Another subject is owncanvas. If you look at the electron orbits they
> > > appear
> > > behind and in front of the nucleus perfectly as everything rotates.
> > > But I also
> > > wanted to soften the orbits a little and maybe give them a slight
> > > glow. You
> > > can't assign any filters to an object without owncanvas'ing it. But
> > > when I
> > > owncanvas'ed the orbit rings, I then lost proper z-sorting of the
> > > rings and
> > > nucleus and it all fell apart. I tried all kinds of pushfronts and
> > > pushbacks
> > > too. But the only sure thing was to leave owncanvas false. Strangely
> > > enough, the moving electrons have a glow filter (owncanvas true) and
> > > they properly hide behind and pass in front of the nucleus.
>
> > > One other thing - I wanted to have the electrons leave a motion-blur
> > > smear
> > > or tail lagging behind the as the electrons orbited. The electrons do
> > > have
> > > a glow filter, and I tried a number of different things, but couldn't
> > > get it
> > > to work properly. I have some ideas on how to accomplish this, but I
> > > don't think I know what to do. Does anyone have any suggestions or
> > > tricks on how to get an object or container to do this?
>
> > > Thanks for your time.
> > > Vic
>
> > > --
> > > Subscription settings:
> >http://groups.google.com/group/away3d-dev/subscribe?hl=en
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|www.neurotechresearch.com
> Tel:054-4962254
> [email protected]
> [email protected]

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