I had the same problem.

If you wanna use Away3dLite 1.0.0 just change:

sortType:SortType.CENTER => sortType:MeshSortType.CENTER

and delete or comment: _faceLengths.push(3); => //
_faceLengths.push(3);

Or you can update the Away3dLite from here and it will work as it is:

http://away3d.googlecode.com/svn/branches/lite/libs/away3dlite/

On Apr 19, 10:55 pm, Dimi <[email protected]> wrote:
> Hi all.
>
> I have exported a very simple cube to .3ds and imported this one to
> Prefab.
> since i just want to test the feature i export it to a away3dlite AS3
> Class.
>
> The AS is created looks fine so far and i now want to import it to my
> stage.
>
> A note is that i do not have any problem to view the added cube6 and
> Sphere and cylinder
> that is already within the away3dlite folders.
>
> When i import the test cube i made and run the program it throws the
> error below.
>
> 1120: Access of undefined property SortType.
> 1120: Access of undefined property _faceLengths.
>
> The sorttype i can find in the exported AS3 as
>
> objs.obj0 = {name:"cube",  transform:m0,  container:-1,
> bothsides:false, material:null, sortType:SortType.CENTER};
>
> the _facelenght i can find as
>
> _indices.push(index, index+1, index+2);
> _faceLengths.push(3);
> index+=3;
>
> When i exported the object from prefab i did not do anything to the
> model. i simply imported a .3ds file and exported it to a AS3 class.
>
> Is this something i do wrong?
>
> i treat the as3 files as i do with the included cube6, sphere and
> cylinder
>
> I have a view a scene a camera.
>
> i call for the AS3 file that is named CubeTest with
>
> var test:Cubetest;
>
> test = new Cubetest();
> view.scene.addChild(test);
>
> If i do the same with the included Sphere
>
> _Sphere = new Sphere();
> view.scene.addChild(_Sphere);
>
> It works.
>
> Is there something more i need to do in Prefab?
> i tried to export it with all the different option in prefab.
>
> If you want to see the AS3 file please tell me so i can send it to you
> or if you like me to post it right here.
>
> the program used to export it to .3ds have been 3dsmax and also tried
> in  3dstudio if it makes a difference, and it was just a cube.
>
> Sorry for my beginner question and to take up the hard workers time.
> but i figure if i have the problem maybe someone else has it to and
> that it may be a bug?
>
> Many thanx
> Dimi
>
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