Hi and thank you so much for the answere. I must say im very impressed that you guys answere so fast when i know you must have so much to do. And i asume its enoying to answere people like me that is so new to all this. I just accedently started with it as project at work that is about to release a whole new product series. And i am trying to make all the product to 3Dmodels and i hope in a later state when someone mouseover parts of the object i can add some popup or something that explains what it is and what it do. If it will be good i will sure give credits, but im affraid my knowledge is not enough to make it superb :) Anyway that was offtopic.
I am at work now and i will try what Tain said when i Come home. Fabrice3D: I use the latest version as you already notice Version 2.4.0 / 3.4.0 as found on the download site. I have not thinked about the SVN, i simply downloaded the latest zip on the download section. i can see that there is a lib on the svn /tags/3.4.2 lib/src but that one is for Away3d and not Away3Dlight so i am using the latest version. What i do is to take the created as3 file and put it in the away3dlite primitives folder where all the other objects are. So i have a view and a camera, all made after tutorials and the help files. So i am using the included scene in view3D i also have a container as i remember "var container:ObjectContainer3D" container = new ObjectContainer3D(); //After i import the objects cube = new Cube6(); sphere = new Sphere(); cylinder = new Cylinder() // i use buttons to add the objects to stage, in the buttons onlick function i have this container.addChild(cube); // this will add the cube to the stage, the cube i add are the cube that already exist in the primitive folder as an example and it works great so i asume so far the code are good. So i now have my prefab created actionscript that are in the same folder as the example primitives. So the code are the same as the others. First i import the actionscript import away3Dlite.primitives.TestCube; // TestCube are the actionscript created by prefab. Secondly create the variable var testcube:TestCube I create the object testcube = new testCube(); And with a button i add it container.addChild(testcube); When i now run it i get the error above. So i use the exact same code as i use for the included primitives that works i.e. cube and sphere I may have used some bad refferences above since i do not have the project infront of me. Hope this clear some lights and again i appologize for my bad vocabolary caused by being a inexperienced flash user. Br Dimi ps: I could not find a thread about my issue when i searched so if this is a double post i am sorry. and i am looking forward to get hold of that documentation/tutorials you guys are working on :) i think with 3daway and prefab only my imagination will stop me in the future :P -- Subscription settings: http://groups.google.com/group/away3d-dev/subscribe?hl=en
